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Showing 1 to 15 of 63 results Save | Export
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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
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Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
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Fernando Castelló-Sirvent; Vanessa Roger-Monzó; Ricardo Gouveia-Rodrigues – Electronic Journal of e-Learning, 2024
In recent years, academic interest in new developments in Artificial Intelligence (AI) and its ethical challenges in higher education has increased. The new emerging technologies that have become popular among the university community in recent times require an exhaustive study to evaluate their impact on academic integrity and plagiarism. The…
Descriptors: Ethics, Higher Education, Artificial Intelligence, Computer Software
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Gina Paola Barrera Castro; Andres Chiappe; Diego Fernando Becerra Rodríguez; Felipe Gonzalo Sepulveda – Electronic Journal of e-Learning, 2024
Personalized learning, a pedagogical approach tailored to individual needs and capacities, has garnered considerable attention in the era of artificial intelligence (AI) and the fourth industrial revolution. This systematic literature review aims to identify key drivers of personalized learning and critically assess the role of AI in reinforcing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Individualized Instruction, Role Theory
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Irum Naz; Rodney Robertson – Electronic Journal of e-Learning, 2024
This study explores the feasibility of using AI technology, specifically ChatGPT-3, to provide reliable, meaningful, and personalized feedback. Specifically, the study explores the benefits and limitations of using AI-based feedback in language learning; the pedagogical frameworks that underpin the effective use of AI-based feedback; the…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Feedback (Response)
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Paula Charbonneau-Gowdy; Caro Galdames – Electronic Journal of e-Learning, 2024
We are increasingly realizing that technology and its use in learning contexts is not benign. With the advent of more powerful technology tools, including Artificial Intelligence (AI) ones, combined with the historically significant changes that have occurred in education over the last four years, there are more reasons than ever to examine their…
Descriptors: Foreign Countries, Private Colleges, College Students, College Faculty
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Magano, José; Alves, Marta; Durão, Rita; de Carvalho, Carlos Vaz – Electronic Journal of e-Learning, 2020
Changing trends in educational technology are one of the driving forces behind many of the new educational strategies Higher Education Institutions are introducing. These changes are frequently justified with the "digital native" nature of the current generation of students who have been surrounded by digital technology from the moment…
Descriptors: Technology Integration, Technology Uses in Education, Educational Technology, Marketing
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Pozzi, Francesca; Manganello, Flavio; Passarelli, Marcello; Persico, Donatella; Romagnoli, Marta – Electronic Journal of e-Learning, 2023
According to the socio-constructivist theories of learning, collaborative learning allows negotiation of shared meanings and co-construction of new knowledge among peers. This approach fits particularly well with healthcare professional education needs, as these professionals often face challenging issues that require the ability to fully…
Descriptors: Cooperative Learning, Electronic Learning, Nursing Education, Literature Reviews
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Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning
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Albelbisi, Nour Awni; Yusop, Farrah Dina – Electronic Journal of e-Learning, 2020
The purpose of this study is to analyze and synthesize the recent research related to nationwide MOOC initiatives in Malaysian higher education that have been published from 2014 to 2018 in order to gain an overview of the growth of MOOC in Malaysia and to identify the issues facing implementation of nationwide MOOC initiatives in the Malaysian…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Higher Education
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Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
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Apostolou, Charalampos – Electronic Journal of e-Learning, 2020
This paper examines the extent to which the level of technological equipment affects the integration of the Information and Communication Technologies (ICT) in Greek high school science teaching. The limited ICT infrastructure environment, with only one computer-projector system available and access to the internet ("PC-VP" environment),…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, High School Students
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Charbonneau-Gowdy, Paula; Pizarro, Jaime; Salinas, Danisa – Electronic Journal of e-Learning, 2021
A surge of literature documenting myriad challenges being faced online during the COVID pandemic strongly suggests that e-learning scholarship has fallen short of conveying an understanding of how to build highly effective e-learning spaces. Recent stories from practitioners abound with reports of absenteeism, cameras and microphones turned off,…
Descriptors: COVID-19, Pandemics, Learning Theories, Online Courses
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Arnab, Sylvester; Clarke, Samantha; Morini, Luca – Electronic Journal of e-Learning, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the game…
Descriptors: Creativity, Video Games, Design, Teaching Methods
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