NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ken Lindblom; Nicole Galante; Sara Grabow; Brittany Wilson – English Journal, 2016
The authors use free software for composing infographics (Internet posters) to encourage students to synthesize informational and literacy texts.
Descriptors: Visual Aids, Internet, Computer Software, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Leah M. Reed – English Journal, 2017
Through a case study of a seventh-grade ELA teacher, this article examines New Literacies pedagogy and more specifically a digital video project amid high-stakes testing pressures that often place limitations on teaching and learning.
Descriptors: Poetry, English Instruction, Grade 7, Multiple Literacies
Peer reviewed Peer reviewed
Direct linkDirect link
Bauer, Sara – English Journal, 2011
The author finds using software to make audio comments on students' writing improves students' understanding of her responses and increases their willingness to take her suggestions for revision more seriously. In the process of recording audio comments, she came to a new understanding of her students' writing needs and her responsibilities as…
Descriptors: Feedback (Response), Writing Assignments, Writing Evaluation, Auditory Stimuli
Peer reviewed Peer reviewed
Direct linkDirect link
Potter, Reva; Fuller, Dorothy – English Journal, 2008
Grammar checkers do not claim to teach grammar; they are tools to bring potential problems to the writer's attention. They also offer only formal and Standard English preferences, limiting the freer expression of some literary forms. Without guidance, students may misuse the checker, become frustrated, and feel discouraged. Users must be…
Descriptors: Standard Spoken Usage, Action Research, Grammar, English
Peer reviewed Peer reviewed
Jarchow, Elaine; Montgomery, Janey – English Journal, 1985
Makes a case for adventure and fantasy computer games as encouraging development of problem-solving skills and organizational abilities and for fostering reading comprehension. Suggests ways of incorporating these games into classroom activities. (RBW)
Descriptors: Computer Software, Educational Games, English Instruction, Fantasy