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Computer Games | 1 |
Curriculum Design | 1 |
Elementary Education | 1 |
English Curriculum | 1 |
Popular Culture | 1 |
Reader Text Relationship | 1 |
Reading Processes | 1 |
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English in Australia | 1 |
Author
Beavis, Catherine | 1 |
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Journal Articles | 1 |
Opinion Papers | 1 |
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Beavis, Catherine – English in Australia, 1998
Provides support for using computer games in the English curriculum, as texts of the new technologies, to strengthen links between students' in-school and out-of-school worlds. Claims that far from presenting a threat to accepted literacy practices, the games help students gain an awareness of how texts work and become more reflexive about the…
Descriptors: Computer Games, Curriculum Design, Elementary Education, English Curriculum