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Kim, Doy; Swart, Michael I.; Schenck, Kelsey E.; Nathan, Mitchell J. – Grantee Submission, 2021
This study investigates the associations of spontaneous "dynamic gesture" and "transformational speech" with the production of "deductive proofs" in participants' reasoning about geometric conjectures (N=77). Although statistical analysis showed no significant association, the result suggests that purposefully…
Descriptors: Nonverbal Communication, Geometry, Logical Thinking, Mathematical Logic
Nathan, Mitchell J.; Swart, Michael I. – Grantee Submission, 2021
Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of…
Descriptors: Epistemology, Instructional Design, Video Games, Technology Uses in Education
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Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kwon, Oh Hoon; Nathan, Mitchell J.; Vinsonhaler, Rebecca; Walkington, Candace – Grantee Submission, 2020
Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical…
Descriptors: Video Games, Mathematics Skills, Geometry, Mathematics Instruction
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Walkington, Candace; Swart, Michael I.; Nathan, Mitchell J. – Grantee Submission, 2018
We explore whether "directed actions"--body movements that learners are instructed to formulate--enhance mathematical reasoning during proof production. Evidence is mounting that sensorimotor activity can activate neural systems, which can in turn alter and induce cognitive states (Nathan, 2014). New interventions are using…
Descriptors: Mathematics Instruction, Human Body, Motion, Validity
Nathan, Mitchell J.; Schenck, Kelsey E.; Vinsonhaler, Rebecca; Michaelis, Joseph E.; Swart, Michael I.; Walkington, Candace – Grantee Submission, 2020
Grounded and embodied cognition (GEC) serves as a framework to investigate mathematical reasoning for proof (reasoning that is logical, operative, and general), insight (gist), and intuition (snap judgment). Geometry is the branch of mathematics concerned with generalizable properties of shape and space. Mathematics experts (N = 46) and nonexperts…
Descriptors: Mathematical Logic, Validity, Geometry, Knowledge Level
Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kim, Doy; Kwon, Oh Hoon; Nathan, Mitchell J.; Walkington, Candace – Grantee Submission, 2020
The Hidden Village (THV) is a motion-capture video game for investigating how physical movements foster mathematical thinking and proof practices based on principles of embodied cognition. Analysis of the interactions of students in an all-Limited English Proficiency Title 1 high school geometry classroom revealed ways simulated enactment and…
Descriptors: Geometry, Mathematics Instruction, Thinking Skills, Validity