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Katie Bainbridge; Ginny L. Smith; Valerie J. Shute; Sidney D'Mello – Grantee Submission, 2022
Five types of affective supports were designed to induce an appropriate emotional regulation strategy in players of an educational video game. These supports were based on the emotional regulation strategies of situation selection, situation modification, attentional deployment, cognitive change, and response modulation. A series of qualitative…
Descriptors: Educational Games, Affective Behavior, Self Control, Emotional Response
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
Tatiana Hill; Natalia Palacios – Grantee Submission, 2021
When identifying parental socialization processes influencing children's reading achievement, building self-regulation is a potential underlying mechanism. Yet socialization (i.e., warmth, stress) of self-regulation may vary based on the sociocultural context of ethnic minority families. Using the ECLS-K: 2011 (N = 17,020; M[subscript Age] = 73.43…
Descriptors: Parent Child Relationship, Socialization, Reading Achievement, Race