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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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McCarthy, Kathryn S.; Magliano, Joseph P.; Snyder, Jacob O.; Kenney, Elizabeth A.; Newton, Natalie N.; Perret, Cecile A.; Knezevic, Melanie; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2021
The objective in the current paper is to examine the processes of how our research team negotiated meaning using an iterative design approach as we established, developed, and refined a rubric to capture comprehension processes and strategies evident in students' verbal protocols. The overarching project comprises multiple data sets, multiple…
Descriptors: Scoring Rubrics, Interrater Reliability, Design, Learning Processes
Walkington, Candace – Grantee Submission, 2020
This paper responds to a 2016 systematic literature review of the research on learning games by Ke (2016). The review paper unpacked the idea of intrinsic integration in learning games, analyzing important emergent themes. The key ideas and the value of this review are discussed in the context of the recent shift to virtual instruction. The…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education