NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Eglington, Luke G.; Pavlik, Philip I., Jr. – Grantee Submission, 2022
An important component of many Adaptive Instructional Systems (AIS) is a 'Learner Model' intended to track student learning and predict future performance. Predictions from learner models are frequently used in combination with mastery criterion decision rules to make pedagogical decisions. Important aspects of learner models, such as learning…
Descriptors: Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Processes, Individual Differences
Danielle S. McNamara; Tracy Arner; Reese Butterfuss; Debshila Basu Mallick; Andrew S. Lan; Rod D. Roscoe; Henry L. Roediger; Richard G. Baraniuk – Grantee Submission, 2022
The learning sciences inherently involve interdisciplinary research with an overarching objective of advancing theories of learning and to inform the design and implementation of effective instructional methods and learning technologies. In these endeavors, learning sciences encompass diverse constructs, measures, processes, and outcomes…
Descriptors: Artificial Intelligence, Learning Processes, Learning Motivation, Educational Research
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gary Weiser; Alison K. Billman; Christopher J. Harris; Lauren M. Brodsky; Damelin Daniel – Grantee Submission, 2022
The "Framework" and NGSS bring to the forefront the role of language in doing science and in learning from doing science. Yet, most existing science assessments for elementary learners do not integrate or attend to aspects of scientific language and literacy that are essential components of science proficiency. Accordingly, there is a…
Descriptors: Standards, Language Role, Science Instruction, Science Tests
Wu, Sally P. W.; Rau, Martina A. – Grantee Submission, 2019
Recent research suggests that drawing activities can help students learn concepts in the science, technology, engineering, and mathematics (STEM) disciplines. In particular, drawing activities, which mimic the practices of STEM professionals, can help students engage with visual-spatial content. However, prior work has also shown that students…
Descriptors: STEM Education, Freehand Drawing, Learning Processes, College Students
Matthew E. Jacovina; Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara – Grantee Submission, 2015
To optimize the benefits of game-based practice within Intelligent Tutoring Systems (ITSs), researchers examine how game features influence students' motivation and performance. The current study examined the influence of game features and individual differences (reading ability and learning intentions) on motivation and performance. Participants…
Descriptors: Game Based Learning, Intelligent Tutoring Systems, Learning Motivation, Performance
McNamara, Danielle S.; Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K. – Grantee Submission, 2015
Work in cognitive and educational psychology examines a variety of phenomena related to the learning and retrieval of information. Indeed, Alice Healy, our honoree, and her colleagues have conducted a large body of groundbreaking research on this topic. In this article we discuss how 3 learning principles (the generation effect, deliberate…
Descriptors: Learning Processes, Instructional Design, Intelligent Tutoring Systems, Writing Instruction