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Erin Ottmar; Ji-Eun Lee; Kirk Vanacore; Siddhartha Pradhan; Lauren Decker-Woodrow; Craig A. Mason – Grantee Submission, 2023
This paper provides information on datasets for the research project that examined the efficacy of three educational technologies including "From Here to There!", a research-based game for improving algebraic understanding. The dataset contains 4,092 7th-grade students' data collected through a randomized control trial conducted in…
Descriptors: Data, Mathematics Achievement, Algebra, Educational Technology
Burey, Joseph; Kim, Jasmine; McMaster, Kristen L.; Kendeou, Panayiota – Grantee Submission, 2022
We sought to identify the extent to which an innovative educational technology called ELCII (Early Language Comprehension Individualized Instruction) improved inference making for various populations of kindergarten students. Analyses examined student performance based on individual-level demographic characteristics (i.e., gender, race/ethnicity,…
Descriptors: Educational Technology, Reading Instruction, Individualized Instruction, Kindergarten
Prihar, Ethan; Haim, Aaron; Sales, Adam; Heffernan, Neil – Grantee Submission, 2022
Personalized learning stems from the idea that students benefit from instructional material tailored to their needs. Many online learning platforms purport to implement some form of personalized learning, often through on-demand tutoring or self-paced instruction, but to our knowledge none have a way to automatically explore for specific…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Electronic Learning
Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – Grantee Submission, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Rau, Martina A.; Zahn, Miranda; Misback, Edward; Herder, Tiffany; Burstyn, Judith – Grantee Submission, 2021
Background: A key aspect of STEM learning is the use of visual representations for problem solving. To successfully use visuals, students need to make sense of how they show concepts and to fluently perceive domain-relevant information in them. Adding support for sense making and perceptual fluency to problem-solving activities enhances students'…
Descriptors: Chemistry, College Science, Undergraduate Students, Problem Solving

Joseph Wong; Edward Chen; Ella Rose; Bella Lerner; Lindsey Richland; Brad Hughes – Grantee Submission, 2023
This study is part of a series of in situ design-based research investigations within a large public university in California, assessing undergraduate science instruction while distance learning. It has become increasingly important to identify sustainable learning alternatives to support online teaching and learning while integrating educational…
Descriptors: Video Technology, Questioning Techniques, Educational Technology, Teaching Methods
Adair, Amy; Owens, Jessica; Gobert, Janice – Grantee Submission, 2022
Providing high-level support to students on NGSS inquiry practices can be challenging; however, teacher dashboards can help teachers provide just-in-time instruction to students, both in-person and online. Prior work has shown some success with a dashboard that alerts teachers in real time on students' science inquiry difficulties, but teachers…
Descriptors: Epistemology, Network Analysis, Discourse Analysis, Educational Technology
Wu, Sally P. W.; Rau, Martina A. – Grantee Submission, 2018
This paper investigates whether prompting students to draw their own visual representations enhances students' learning from technology-based instructional activities with visual representations. Seventy-two undergraduate students were randomly assigned to receive an educational technology with (1) drawing prompts throughout instruction, (2)…
Descriptors: Instructional Effectiveness, Freehand Drawing, Prompting, Educational Technology
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Rod D. Roscoe; Kyrsten Novak; Amanda King; Melissa M. Patchan – Grantee Submission, 2018
Educational technologies with multimedia content can support effective learning, but these outcomes are moderated by learners' level of cognitive engagement or self-regulation. As a way to encourage deeper cognitive engagement without redesigning or redeveloping software (e.g., building more prompts, scaffolds, or automated support), this study…
Descriptors: Educational Technology, Multimedia Instruction, Student Role, Learner Engagement
Wu, Sally P. W.; Corr, Jainaba; Rau, Martina A. – Grantee Submission, 2019
Instructors in STEM classrooms often frame students' interactions with technologies to help them learn content. For instance, in many STEM domains, instructors commonly help students translate physical 3D models into 2D drawings by prompting them to focus on (a) orienting physical 3D models and (b) generating 2D drawings. We investigate whether…
Descriptors: Educational Technology, STEM Education, Teaching Methods, Learning Strategies
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Johnson, Amy M.; Guerrero, Tricia A.; Tighe, Elizabeth L.; McNamara, Danielle S. – Grantee Submission, 2017
There is little empirical research available on the substantial problem of adult low literacy rates, and limited educational technologies are available to address distinct instructional needs of this population. This paper reports on development and testing of a version of Interactive Strategy Training for Active Reading and Thinking (iSTART) for…
Descriptors: Reading Comprehension, Reading Instruction, Intelligent Tutoring Systems, Reading Strategies
Hulse, Taylyn; Daigle, Maria; Manzo, Daniel; Braith, Lindsay; Harrison, Avery; Ottmar, Erin – Grantee Submission, 2019
This paper examines whether using "From Here to There!" ("FH2T:E"), a dynamic game-based mathematics learning technology relates to improved early algebraic understanding. We use student log files within FH2T to explore the possible benefits of student behaviors and gamification on learning gains. Using in app measures of…
Descriptors: Elementary School Students, Elementary School Mathematics, Mathematics Education, Algebra
Carol McDonald Connor; Henry May; Nicole Sparapani; Jin Kyoung Hwang; Ashley Adams; Taffeta S. Wood; Sarah Siegal; Cassidy Wolfe; Stephanie Day – Grantee Submission, 2022
Bringing effective, research-based literacy interventions into the classroom is challenging, especially given the cultural and linguistic diversity of today's classrooms. We examined the promise of Assessment-to-Instruction (A2i) technology redesigned to be used at scale to support teachers' implementation of the individualized student instruction…
Descriptors: Individualized Instruction, Kindergarten, Primary Education, Intervention
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