Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Algorithms | 5 |
Learning Processes | 5 |
Computer Assisted Instruction | 4 |
Learning Analytics | 3 |
Models | 3 |
Teaching Methods | 3 |
Algebra | 2 |
Anxiety | 2 |
Comparative Analysis | 2 |
Computer Games | 2 |
Concept Formation | 2 |
More ▼ |
Source
Grantee Submission | 5 |
Author
Amisha Jindal | 2 |
Ashish Gurung | 2 |
Erin Ottmar | 2 |
Ji-Eun Lee | 2 |
Reilly Norum | 2 |
Sanika Nitin Patki | 2 |
Adam Sales | 1 |
Albacete, Patricia | 1 |
Danielle S. McNamara | 1 |
Ethan Prihar | 1 |
Jordan, Pamela | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Speeches/Meeting Papers | 4 |
Education Level
Secondary Education | 3 |
Junior High Schools | 2 |
Middle Schools | 2 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Pennsylvania (Pittsburgh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Maria-Dorinela Dascalu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara; Stefan Trausan-Matu – Grantee Submission, 2022
The use of technology as a facilitator in learning environments has become increasingly prevalent with the global pandemic caused by COVID-19. As such, computer-supported collaborative learning (CSCL) gains a wider adoption in contrast to traditional learning methods. At the same time, the need for automated tools capable of assessing and…
Descriptors: Computational Linguistics, Longitudinal Studies, Technology Uses in Education, Teaching Methods
Jordan, Pamela; Albacete, Patricia; Katz, Sandra – Grantee Submission, 2016
We explore the effectiveness of a simple algorithm for adaptively deciding whether to further decompose a step in a line of reasoning during tutorial dialogue. We compare two versions of a tutorial dialogue system, Rimac: one that always decomposes a step to its simplest sub-steps and one that adaptively decides to decompose a step based on a…
Descriptors: Algorithms, Decision Making, Intelligent Tutoring Systems, Scaffolding (Teaching Technique)