Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Grantee Submission | 7 |
Author
Adam Sales | 1 |
Allison Liu | 1 |
Alonso Fernández, Cristina | 1 |
Austin-King, Kelsey | 1 |
Chan, Jenny Yun-Chen | 1 |
Craig A. Mason | 1 |
Dai, Chih-Pu | 1 |
Dai, Jianmin | 1 |
DeRosier, Melissa E. | 1 |
Flynn, Kylie S. | 1 |
Heidi Rosenberg | 1 |
More ▼ |
Publication Type
Reports - Research | 7 |
Journal Articles | 2 |
Speeches/Meeting Papers | 2 |
Numerical/Quantitative Data | 1 |
Education Level
Middle Schools | 4 |
Secondary Education | 4 |
Elementary Education | 3 |
Junior High Schools | 3 |
Early Childhood Education | 2 |
High Schools | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 3 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
More ▼ |
Audience
Location
California | 2 |
Laws, Policies, & Programs
Head Start | 1 |
Assessments and Surveys
Behavioral and Emotional… | 1 |
Gates MacGinitie Reading Tests | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Allison Liu; Jenny Yun-Chen Chan; Ji-Eun Lee; Lauren E. Decker-Woodrow; Shihfen Tu; Adam Sales; Craig A. Mason – Grantee Submission, 2022
The current study investigated how prior knowledge moderated the effects of three educational technologies ("From Here to There," "DragonBox 12+," and problem sets in "ASSISTments") on seventh-grade students' later algebraic knowledge. Pretest scores only moderated effects of "From Here to There," with…
Descriptors: Prior Learning, Program Effectiveness, Game Based Learning, Intervention
Jessica Mercer Young; Kristen E. Reed; Heidi Rosenberg; Janna F. Kook – Grantee Submission, 2023
Differences in children's mathematics knowledge are evident at kindergarten entry, favoring children who have greater access to economic resources. Fostering preschoolers' mathematics learning at home and in classroom settings, through games and other developmentally appropriate activities, is of great interest to educators, early childhood…
Descriptors: Preschool Children, Early Intervention, Preschool Education, Mathematics Instruction
Li, Linlin; Flynn, Kylie S.; DeRosier, Melissa E.; Weiser, Gary; Austin-King, Kelsey – Grantee Submission, 2021
School closures because of natural phenomena, such as COVID-19, have emphasized the importance of effective distance learning strategies when there are no in-person alternatives. Although infrequently mentioned in discussions of student performance, social-emotional skill building came to the forefront of conversations due to the isolation and…
Descriptors: COVID-19, Pandemics, School Closing, Social Emotional Learning
Sawrey, Katharine; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2020
The concept of equivalence can be elusive to students and can be confounded with unproductive understandings of the equals sign. Using the game-based digital algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among mathematically equivalent states. In…
Descriptors: Mathematical Concepts, Symbols (Mathematics), Game Based Learning, Algebra
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement