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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Goodwin, Amanda P.; Petscher, Yaacov; Jones, Sara; McFadden, Sara; Reynolds, Dan; Lantos, Tess – Grantee Submission, 2020
The authors describe Monster, PI, which is an app-based, gamified assessment that measures language skills (knowledge of morphology, vocabulary, and syntax) of students in grades 5-8 and provides teachers with interpretable score reports to drive instruction that improves vocabulary, reading, and writing ability. Specifically, the authors describe…
Descriptors: Computer Assisted Testing, Handheld Devices, Language Maintenance, Language Tests
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
Anita B. Delahay; Marsha C. Lovett – Grantee Submission, 2018
Empirically supported multimedia learning (MML) principles [1] suggest effective ways to design instruction, generally for elements on the order of a graphic or an activity. We examined whether the positive impact of MML could be detected in larger instructional units from a MOOC. We coded instructional design (ID) features corresponding to MML…
Descriptors: Multimedia Instruction, Instructional Design, MOOCs, Computer Assisted Testing
Michelle M. Neumann; Jason L. Anthony; Noé A. Erazo; David L. Neumann – Grantee Submission, 2019
The framework and tools used for classroom assessment can have significant impacts on teacher practices and student achievement. Getting assessment right is an important component in creating positive learning experiences and academic success. Recent government reports (e.g., United States, Australia) call for the development of systems that use…
Descriptors: Early Childhood Education, Futures (of Society), Educational Assessment, Evaluation Methods
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Allen, Laura K.; Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2016
The development of strong writing skills is a critical (and somewhat obvious) goal within the classroom. Individuals across the world are now expected to reach a high level of writing proficiency to achieve success in both academic settings and the workplace (Geiser & Studley, 2001; Powell, 2009; Sharp, 2007). Unfortunately, strong writing…
Descriptors: Writing Skills, Writing Instruction, Writing Strategies, Teaching Methods
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Roscoe, Rod D.; Jacovina, Matthew E.; Harry, Danielle; Russell, Devin G.; McNamara, Danielle S. – Grantee Submission, 2015
Multimedia instructional materials require learners to select, organize, and integrate information across multiple modalities. To facilitate these comprehension processes, a variety of multimedia design principles have been proposed. This study further explores the redundancy principle by manipulating the degree of partial redundancy between…
Descriptors: Multimedia Instruction, Multimedia Materials, High School Students, Writing Instruction