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Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
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Kole A. Norberg; Husni Almoubayyed; Logan De Ley; April Murphy; Kyle Weldon; Steve Ritter – Grantee Submission, 2024
Large language models (LLMs) offer an opportunity to make large-scale changes to educational content that would otherwise be too costly to implement. The work here highlights how LLMs (in particular GPT-4) can be prompted to revise educational math content ready for large scale deployment in real-world learning environments. We tested the ability…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Educational Change
Bottge, Brian A.; Cohen, Allan S.; Choi, Hye-Jeong – Grantee Submission, 2017
In this article, we describe results of a reanalysis of two randomized studies that tested the effects of enhanced anchored instruction (EAI) on the fractions computation performance of students in special education resource rooms and inclusive mathematics classrooms. Latent class analysis and latent transition analysis classified students…
Descriptors: Mathematics Instruction, Intervention, Resource Room Programs, Inclusion
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Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – Grantee Submission, 2015
To learn from an error, students must correct the error by engaging in sense-making activities around the error. Past work has looked at how supporting collaboration around errors affects learning. This paper attempts to shed further light on the role that collaboration can play in the process of overcoming an error. We found that good…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Cooperative Learning