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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Aaron Haim; Eamon Worden; Neil T. Heffernan – Grantee Submission, 2024
Since GPT-4's release it has shown novel abilities in a variety of domains. This paper explores the use of LLM-generated explanations as on-demand assistance for problems within the ASSISTments platform. In particular, we are studying whether GPT-generated explanations are better than nothing on problems that have no supports and whether…
Descriptors: Artificial Intelligence, Learning Management Systems, Computer Software, Intelligent Tutoring Systems
Ryan S. Baker; Amy E. Ogan; Michael Madaio; Erin Walker – Grantee Submission, 2020
Computer-based learning technologies are now being used worldwide, but are mostly researched in a small number of countries and contexts. Increasing research suggests that modifications are needed to make computer-based learning responsive for all students worldwide. In this article for the inaugural special issue of Computer-Based Learning in…
Descriptors: Computer Assisted Instruction, Cultural Awareness, Teaching Methods, Periodicals
Maria-Dorinela Dascalu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara; Stefan Trausan-Matu – Grantee Submission, 2022
The use of technology as a facilitator in learning environments has become increasingly prevalent with the global pandemic caused by COVID-19. As such, computer-supported collaborative learning (CSCL) gains a wider adoption in contrast to traditional learning methods. At the same time, the need for automated tools capable of assessing and…
Descriptors: Computational Linguistics, Longitudinal Studies, Technology Uses in Education, Teaching Methods
Walkington, Candace – Grantee Submission, 2020
This paper responds to a 2016 systematic literature review of the research on learning games by Ke (2016). The review paper unpacked the idea of intrinsic integration in learning games, analyzing important emergent themes. The key ideas and the value of this review are discussed in the context of the recent shift to virtual instruction. The…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Steven Moore; John Stamper; Norman Bier; Mary Jean Blink – Grantee Submission, 2020
In this paper we show how we can utilize human-guided machine learning techniques coupled with a learning science practitioner interface (DataShop) to identify potential improvements to existing educational technology. Specifically, we provide an interface for the classification of underlying Knowledge Components (KCs) to better model student…
Descriptors: Learning Analytics, Educational Improvement, Classification, Learning Processes