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Schneider, Edward F.; Lang, Annie; Shin, Mija; Bradley, Samuel D. – Human Communication Research, 2004
This study investigates how game playing experience changes when a story is added to a first-person shooter game. Dependent variables include identification, presence, emotional experiences and motivations. When story was present, game players felt greater identification, sense of presence, and physiological arousal. The presence of story did not…
Descriptors: Identification (Psychology), Violence, Video Games, Psychological Patterns