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Mirjam Paales; Karin Täht – IEEE Transactions on Education, 2025
Contribution: This study enhances the understanding of the factors that impact academic performance and self-efficacy among computer science (CS) students, specifically focusing on gender differences. Background: The motivation behind this study stems from the gender disparity observed within undergraduate CS programs. This gender gap undermines…
Descriptors: Females, Womens Education, Gender Differences, Undergraduate Students
Hamlen, Karla R.; Chu, Pong P. – IEEE Transactions on Education, 2023
Background: Engineering curricula often consist of separate courses that do not form a cohesive learning experience. Researchers revised an undergraduate computer engineering curriculum at an urban university, seeking to improve motivation and achievement in an important population that is traditionally underrepresented in STEM fields.…
Descriptors: Spiral Curriculum, Student Projects, Class Activities, Student Motivation
Workman, Michael D.; Luevanos, J. Anthony; Mai, Bin – IEEE Transactions on Education, 2022
Contribution: Based on a previous exploratory study, this research further investigated learning mode contributions from simulations and live competitive activities compared to a traditional classroom, laboratory, and testing approach to instruction in order to assess the applied behavioral contributions of each. Background: Cybersecurity…
Descriptors: Computer Security, Information Security, Computer Science Education, Simulation
Ko, Chia-Yin; Leu, Fang-Yie – IEEE Transactions on Education, 2021
Contribution: This study applies supervised and unsupervised machine learning (ML) techniques to discover which significant attributes that a successful learner often demonstrated in a computer course. Background: Students often experienced difficulties in learning an introduction to computers course. This research attempts to investigate how…
Descriptors: Undergraduate Students, Student Characteristics, Academic Achievement, Predictor Variables
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Robbiano, Christopher; Maciejewski, Anthony A.; Chong, Edwin K. P. – IEEE Transactions on Education, 2020
Contribution: This article presents quantitative support that the changes implemented as part of Colorado State University's (CSU's) Revolutionizing Engineering Departments (REDs) grant produce statistically significant positive change through a series of nonparametric analysis techniques. Additionally, the set of nonparametric analysis techniques…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, Educational Change
Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Gren, Lucas – IEEE Transactions on Education, 2020
Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped classroom approach in general. Although a few cross-sectional studies show that a flipped classroom approach can…
Descriptors: Flipped Classroom, Teaching Methods, Masters Programs, International Education
Rohde, Jacqueline; Musselman, Lisa; Benedict, Brianna; Verdin, Dina; Godwin, Allison; Kirn, Adam; Benson, Lisa; Potvin, Geoff – IEEE Transactions on Education, 2019
Contribution: This paper found that design experiences can foster engineering identity and belongingness for early career electrical and computer engineering students. Students had different interpretations of what it meant to be an engineer (identity) and their belongingness in engineering. This paper provides novel insights into how students may…
Descriptors: Design, Engineering Education, Self Concept, Engineering
Peteranetz, Markeya S.; Flanigan, Abraham E.; Shell, Duane F.; Soh, Leen-Kiat – IEEE Transactions on Education, 2017
Computational thinking and creative thinking are valuable tools both within and outside of computer science (CS). The goal of the project discussed here is to increase students' achievement in CS courses through a series of computational creativity exercises (CCEs). In this paper, the framework of CCEs is described, and the results of two separate…
Descriptors: Computer Science Education, Introductory Courses, Metacognition, Engineering Education
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Liebenberg, Janet; Huisman, Magda; Mentz, Elsa – IEEE Transactions on Education, 2015
Despite a widely-acknowledged shortage of software developers, and reports of a gap between industry needs and software education, the possible gap between students' needs and software development education has not been explored in detail. In their university education, students want to take courses and carry out projects that clearly relate to…
Descriptors: Foreign Countries, College Students, Relevance (Education), Computer Software
Ruiz-Iniesta, Almudena; Jiménez-Díaz, Guillermo; Gómez-Albarrán, Mercedes – IEEE Transactions on Education, 2014
This paper describes a knowledge-based strategy for recommending educational resources-worked problems, exercises, quiz questions, and lecture notes-to learners in the first two courses in the introductory sequence of a computer science major (CS1 and CS2). The goal of the recommendation strategy is to provide support for personalized access to…
Descriptors: Semantics, Computer Science Education, Dropout Rate, Educational Resources
Cielniak, G.; Bellotto, N.; Duckett, T. – IEEE Transactions on Education, 2013
This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision and is directly linked to the research conducted at the authors' institution. The paper describes the most relevant details of…
Descriptors: Robotics, Computer Science Education, College Curriculum, Integrated Curriculum
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