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Esche, Svana; Weihe, Karsten – IEEE Transactions on Education, 2023
Contribution: Most work on languages in computing education currently focuses on non-native speakers. In contrast, to the best of the authors' knowledge, this article is the first response to the call for research on terms that takes into account the terms used by novices in their language. Background: Terms are key factors in communication,…
Descriptors: Programming Languages, Computer Science Education, Misconceptions, Undergraduate Students
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Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
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Tan, Songxin; Shen, Zixing – IEEE Transactions on Education, 2018
Contribution: This paper reports a curriculum development in hybrid problem-based learning (h-PBL), addresses the design, implementation, effectiveness, and assessment issues of h-PBL, and explains the mixed results observed regarding the impact of problem-based learning (PBL) on student grades from a hybrid perspective. Background: The effect of…
Descriptors: Problem Based Learning, Blended Learning, Case Studies, Curriculum Development
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Guo, Yi; Zhang, Shubo; Ritter, Arthur; Man, Hong – IEEE Transactions on Education, 2014
Despite the increasing importance of robotics, there is a significant challenge involved in teaching this to undergraduate students in biomedical engineering (BME) and other related disciplines in which robotics techniques could be readily applied. This paper addresses this challenge through the development and pilot testing of a bio-microrobotics…
Descriptors: Robotics, Case Studies, Undergraduate Study, Biomedicine
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Gomez-de-Gabriel, J. M.; Mandow, A.; Fernandez-Lozano, J.; Garcia-Cerezo, A. – IEEE Transactions on Education, 2011
The paper proposes lab work and student competitions based on the LEGO NXT Mindstorms kits and standard LabVIEW. The goal of this combination is to stimulate design and experimentation with real hardware and representative software in courses where mobile robotics is adopted as a motivating platform to introduce mechatronics competencies. Basic…
Descriptors: Engineering Education, Instructional Materials, Undergraduate Students, Undergraduate Study
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Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
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Munoz-Organero, Mario; Ramirez, Gustavo A.; Merino, Pedro Munoz; Kloos, Carlos Delgado – IEEE Transactions on Education, 2010
The use of swarm intelligence techniques in e-learning scenarios provides a way to combine simple interactions of individual students to solve a more complex problem. After getting some data from the interactions of the first students with a central system, the use of these techniques converges to a solution that the rest of the students can…
Descriptors: Electronic Learning, Intelligence, Computer Uses in Education, Educational Resources