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Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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Llamas-Nistal, Martín; Mikic-Fonte, Fernando A. – IEEE Transactions on Education, 2014
The University of Vigo, Vigo, Spain, has the objective of making all the teaching material generated by its teachers freely available. To attain this objective, it encourages the development of Open Educational Resources, especially videos. This paper presents an experience of recording lectures and generating the corresponding videos as a step…
Descriptors: Case Studies, Open Source Technology, Educational Resources, Video Technology
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Vona, M.; Shekar, N. H. – IEEE Transactions on Education, 2013
The "open hardware mobile manipulator" (OHMM) is a new open platform with a unique combination of features for teaching robotics software and algorithms. On-board low- and high-level processors support real-time embedded programming and motor control, as well as higher-level coding with contemporary libraries. Full hardware designs and…
Descriptors: Robotics, Computer Software, Open Source Technology, Internet
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Ackovska, Nevena; Ristov, Sasko – IEEE Transactions on Education, 2014
Hardware-based courses in computer science studies require much effort from both students and teachers. The most important part of students' learning is attending in person and actively working on laboratory exercises on hardware equipment. This paper deals with a specific group of students, those who are marginalized by not being able to…
Descriptors: Computer Science Education, Open Source Technology, College Students, Nontraditional Students
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Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
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Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
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Carpeno, A.; Arriaga, J.; Corredor, J.; Hernandez, J. – IEEE Transactions on Education, 2011
The creation of the European Higher Education Area (EHEA) is promoting a change toward a new model of education focused on the student. It is impelling methodological innovation processes in many European universities, leading more teachers to apply methods based on active and cooperative learning in their classrooms. However, the successful…
Descriptors: Foreign Countries, Learner Engagement, Cooperative Learning, Active Learning
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Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
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Chen, Hsinchun; Li, Xin; Chau, M.; Ho, Yi-Jen; Tseng, Chunju – IEEE Transactions on Education, 2009
With the advent of the World Wide Web, many business applications that utilize data mining and text mining techniques to extract useful business information on the Web have evolved from Web searching to Web mining. It is important for students to acquire knowledge and hands-on experience in Web mining during their education in information systems…
Descriptors: Class Activities, Information Systems, Internet, Computer Science Education
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Shih, Chien-Chou; Hwang, Lain-Jinn – IEEE Transactions on Education, 2011
The need for professional programmers in embedded applications has become critical for industry growth. This need has increased the popularity of embedded software design courses, which are resource-intensive and space-limited in traditional real lab-based instruction. To overcome geographic and time barriers in enhancing practical skills that…
Descriptors: Foreign Countries, Computer Software, Computer Assisted Instruction, Course Evaluation