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Showing 1 to 15 of 16 results Save | Export
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
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Duarte, Vannessa; Cleveland-Slimming, Margareth; Vidal, Cristian; Contreras, Sergio – IEEE Transactions on Education, 2023
Contribution: This is one of the first studies that evaluated the combination of an Agile framework (i.e., Scrum) along with the Service-Learning methodologies applied to education settlement. Another tool that would help improve educational delivery quality is the Service-Learning methodology that enables students to experience hands-on learning…
Descriptors: Service Learning, Information Systems, Systems Development, Methods
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Kapitsaki, Georgia M.; Loizou Kleanthous, Styliani; Papadopoulos, George A. – IEEE Transactions on Education, 2020
Contribution: Results and conclusions on the use of transactive memory system (TMS) in software engineering (SE) education in student project teams that consist of undergraduate and postgraduate students are documented. This can be valuable for the adoption of this learning approach and team formation by other universities and institutes.…
Descriptors: Computer Software, Computer Science Education, Undergraduate Students, Graduate Students
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Hoda, Rashina; Babar, Muhammad Ali; Shastri, Yogeshwar; Yaqoob, Humaa – IEEE Transactions on Education, 2017
Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and…
Descriptors: Computer Software, Grounded Theory, Engineering Education, Case Studies
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Duarte, Abel J.; Malheiro, Benedita; Arnó, Elisabet; Perat, Ignasi; Silva, Manuel F.; Fuentes-Durá, Pedro; Guedes, Pedro; Ferreira, Paulo – IEEE Transactions on Education, 2020
Contribution: An analysis of the extent to which sustainability is present in the syllabi, project briefs, report templates, and student final reports of the three Iberian European project semester (EPS) providers, over a five-year period. Background: EPS is a one-semester capstone project framework that adopts project-based learning and…
Descriptors: Engineering Education, Sustainable Development, Problem Solving, Student Projects
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Ladeji-Osias, Jumoke O.; Partlow, LaDawn E.; Dillon, Edward C. – IEEE Transactions on Education, 2018
Contribution: This paper shows that participating in a year-round program for African-American male middle school students (ages 10-14) can positively impact their attitudes toward STEM, their confidence in problem solving and team work, and their interest in STEM careers, but may not impact the interest in taking STEM classes to the same extent.…
Descriptors: African American Students, Males, Middle School Students, Student Attitudes
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Chen, Chung-Yang; Hong, Ya-Chun; Chen, Pei-Chi – IEEE Transactions on Education, 2014
Software development relies heavily on teamwork; determining how to streamline this collaborative development is an essential training subject in computer and software engineering education. A team process known as the meetings-flow (MF) approach has recently been introduced in software capstone projects in engineering programs at various…
Descriptors: Computer Software, Curriculum, Student Projects, Teamwork
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Varney, M. W.; Janoudi, A.; Aslam, D. M.; Graham, D. – IEEE Transactions on Education, 2012
Following the success of summer-camp-based programs, a new program has been developed for in-school sessions focused around LEGO robotics to foster interest in STEM topics at a young age. The program has been implemented in a very diverse school, and preliminary results on the efficacy of the program are presented. (Contains 1 table and 6 figures.)
Descriptors: Grade 3, STEM Education, Program Effectiveness, Summer Programs
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Mahnic, V. – IEEE Transactions on Education, 2012
In this paper, an undergraduate capstone course in software engineering is described that not only exposes students to agile software development, but also makes it possible to observe the behavior of developers using Scrum for the first time. The course requires students to work as Scrum Teams, responsible for the implementation of a set of user…
Descriptors: Computer Software, Rural Schools, Undergraduate Students, Surveys
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Cheng, Y.-P.; Lin, J. M.-C. – IEEE Transactions on Education, 2010
This paper documents several years of experimentation with a new approach to organizing and managing projects in a software engineering course. The initial failure and subsequent refinements that the new approach has been through since 2004 are described herein. The "constrained and guided" approach, as it is called, has helped to reduce…
Descriptors: Foreign Countries, Student Projects, Computer Software, Engineering
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Medina-Dominguez, Fuensanta; Sanchez-Segura, Maria-Isabel; Mora-Soto, Arturo; Amescua, Antonio – IEEE Transactions on Education, 2010
The development of collaborative Web applications does not follow a software engineering methodology. This is because when university students study Web applications in general, and collaborative Web portals in particular, they are not being trained in the use of software engineering techniques to develop collaborative Web portals. This paper…
Descriptors: Computer Software, Computers, Computer Science, Engineering
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