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Showing 1 to 15 of 31 results Save | Export
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Isaac Dunmoye; Olanrewaju Olaogun; Nathaniel Hunsu; Dominik May; Robert Baffour – IEEE Transactions on Education, 2024
Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement.…
Descriptors: Computer Simulation, Engineering Education, Interpersonal Relationship, Cooperative Learning
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Van Helden, Gitte; Zandbergen, Barry T. C.; Specht, Marcus M.; Gill, Eberhard K. A. – IEEE Transactions on Education, 2023
Contribution: This article presents a comprehensive overview of characteristics of educational designs of collaborative engineering design activities found in literature and how these characteristics mediate students' collaboration. Background: Engineers have to solve complex problems that require collaboration. In education, various collaborative…
Descriptors: Cooperative Learning, Engineering Education, Design, Literature Reviews
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Rocio Ramos-Rodriguez; Maria Calle; Garis Coronell; John E. Candelo Becerra – IEEE Transactions on Education, 2024
Contribution: Team-based learning (TBL) with a transdisciplinary (TD) approach is applied in one introductory programming course with different cohorts. The approach reduces the failure rate in the course. In addition, the approach helped students understand the application of programming to different engineering professional areas. Background:…
Descriptors: Interdisciplinary Approach, Teamwork, Programming, Introductory Courses
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Vujovic, Milica; Hernández-Leo, Davinia – IEEE Transactions on Education, 2022
Contribution: This article presents a study that adds evidence to the field of computer education by focusing on the interaction between shapes of tables, group size, and gender, and their effects on on-task collaborative learning actions. By studying the collaborative learning environment in the context of computer education, the aim is to…
Descriptors: Computer Science Education, Engineering Education, Cooperative Learning, Task Analysis
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Aqlan, Faisal; Zhao, Richard – IEEE Transactions on Education, 2022
Contribution: This article discusses the use of manufacturing simulation games to study collaborative problem-solving skills in engineering students. The simulation represents the mass production paradigm in which large quantities of identical products are produced. Empirical data is collected from the simulation to evaluate the skills engineering…
Descriptors: Manufacturing, Computer Simulation, Teaching Methods, Problem Solving
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Francisco Cima; Pilar Pazos; Minjung Lee; Kristie Gutierrez; Jennifer Kidd; Orlando Ayala; Stacie Ringleb; Krishnanand Kaipa; Danielle Rhemer – IEEE Transactions on Education, 2025
This study contributes to team science and competency development by comparing demonstrated teamwork skills by engineering students participating in disciplinary and cross-disciplinary team projects. Teamwork skills are key competencies necessary to solve complex technical challenges in the workplace. Despite prior efforts to enhance these…
Descriptors: Skill Development, Teamwork, Undergraduate Students, Engineering Education
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Jiang, Dan; Dahl, Bettina; Chen, Juebei; Du, Xiangyun – IEEE Transactions on Education, 2023
Contribution: This study explores the elements engineering students perceive as important for developing their learner agency in the context of intercultural project-based learning (PBL) teams. Background: The concept of learner agency has recently gained prominence due to its relevance for student-centeredness, autonomy, self-regulation, and…
Descriptors: Engineering Education, Student Attitudes, Personal Autonomy, Multicultural Education
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Cornelis J. C. Vertegaal; Cecilia Martinez; Ramiro Serra; Prem Sundaramoorthy; Mark J. Bentum – IEEE Transactions on Education, 2025
Contribution: This study identifies the types of interaction that contribute to student learning with student-led tutorials (SLTs). The quality of these interactions include peer discussion, student tutor presentation, joint reasoning, and constructive feedback. Background: The introduction of SLTs in an advanced electromagnetics bachelor course…
Descriptors: Undergraduate Students, Physics, Science Curriculum, Science Instruction
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Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
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Al-Abbas, Mohammad; Fawaz, Wissam; Ghajar, Raymond; Abou Rjeily, Chadi; Ouaiss, Iyad; Nakad, Zahi; Nasr, George E.; Saab, Samer S. – IEEE Transactions on Education, 2020
Contribution: A modular three-credit undergraduate course that enables students to sharpen their teaming skills is introduced. The course addresses the professional skill gap between recent undergraduate students and what the work environment expects. Background: The trend of teaming in the industrial world continues to grow as the demand for…
Descriptors: Engineering Education, Teamwork, Interdisciplinary Approach, Student Projects
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Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
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Bosman, L. B.; Phillips, M. – IEEE Transactions on Education, 2022
Contribution: This article highlights one approach to fostering the entrepreneurial mindset in the engineering classroom. Background: Entrepreneurship and innovation are currently trending topics in engineering education and will continue developing for the foreseeable future. Intended Outcomes: The guiding research question is: how can an…
Descriptors: Entrepreneurship, Engineering Education, Futures (of Society), Learning Experience
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Kapitsaki, Georgia M.; Loizou Kleanthous, Styliani; Papadopoulos, George A. – IEEE Transactions on Education, 2020
Contribution: Results and conclusions on the use of transactive memory system (TMS) in software engineering (SE) education in student project teams that consist of undergraduate and postgraduate students are documented. This can be valuable for the adoption of this learning approach and team formation by other universities and institutes.…
Descriptors: Computer Software, Computer Science Education, Undergraduate Students, Graduate Students
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Quesada, Jeronimo; Calvo, Isidro; Sancho, Javier; Sebastian, Rafael; Castro, Manuel – IEEE Transactions on Education, 2020
Contribution: A novel project-based learning (PBL) approach applicable to diverse design-oriented engineering courses. This article reports the application results during six academic years (2012/13 to 2017/18) for electronic instrumentation (EI) course for third-year Industrial Electronic and Automation Engineering majors. Background: Engineering…
Descriptors: Design, Engineering Education, Student Projects, Active Learning
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Bernhard, Jonte; Carstensen, Anna-Karin; Davidsen, Jacob; Ryberg, Thomas – IEEE Transactions on Education, 2019
Contribution: This paper reports engineering students ' practical epistemic cognition by studying their interactional work in situ. Studying "epistemologies in action" the study breaks away from mainstream approaches that describe this in terms of beliefs or of stage theories. Background: In epistemology, knowledge is traditionally seen…
Descriptors: Engineering Education, Design, Schemata (Cognition), Epistemology
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