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Farjudian, Amin – IEEE Transactions on Education, 2023
Contribution: Using threshold concepts as the framework for curriculum design, a project on neural network methods for solving differential equations is presented, with a rich set of transformative concepts from mathematics and computer science. Projects of this kind complement a typical curriculum with expertise that is crucial for critique and…
Descriptors: Mathematics Education, Computer Science Education, Concept Formation, Curriculum Development
Saglam, Rahime Belen; Miller, Vincent; Franqueira, Virginia N. L. – IEEE Transactions on Education, 2023
Contribution: This article presents a systematic literature review of research concerning cyber security education for children (under 18s) on a global scale. Background: While the Internet brings great convenience to children, it can potentially cause harms due to lack of knowledge about online risks. Research Questions: 1. What cyber security…
Descriptors: Computer Science Education, Computer Security, Children, Internet
Hamlen, Karla R.; Chu, Pong P. – IEEE Transactions on Education, 2023
Background: Engineering curricula often consist of separate courses that do not form a cohesive learning experience. Researchers revised an undergraduate computer engineering curriculum at an urban university, seeking to improve motivation and achievement in an important population that is traditionally underrepresented in STEM fields.…
Descriptors: Spiral Curriculum, Student Projects, Class Activities, Student Motivation
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Robbiano, Christopher; Maciejewski, Anthony A.; Chong, Edwin K. P. – IEEE Transactions on Education, 2020
Contribution: This article presents quantitative support that the changes implemented as part of Colorado State University's (CSU's) Revolutionizing Engineering Departments (REDs) grant produce statistically significant positive change through a series of nonparametric analysis techniques. Additionally, the set of nonparametric analysis techniques…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, Educational Change
Liebenberg, Janet; Huisman, Magda; Mentz, Elsa – IEEE Transactions on Education, 2015
Despite a widely-acknowledged shortage of software developers, and reports of a gap between industry needs and software education, the possible gap between students' needs and software development education has not been explored in detail. In their university education, students want to take courses and carry out projects that clearly relate to…
Descriptors: Foreign Countries, College Students, Relevance (Education), Computer Software
Rashid, Muhammad; Tasadduq, Imran A. – IEEE Transactions on Education, 2014
The exponential growth of advancing technologies is pushing curriculum designers in computer engineering (CpE) education to compress more and more content into the typical 4-year program, without necessarily paying much attention to the cohesiveness of those contents. The result has been highly fragmented curricula consisting of various…
Descriptors: Engineering Education, Holistic Approach, Curriculum Development, Charts
Kim, Jungkuk – IEEE Transactions on Education, 2012
This paper introduces a problem-based learning (PBL) microprocessor application course designed according to the following strategies: 1) hands-on training without having a formal laboratory, and 2) intense student-centered cooperative learning through an ill-structured problem. PBL was adopted as the core educational technique of the course to…
Descriptors: Problem Based Learning, Experiential Learning, Cooperative Learning, Courses
Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Ros, S.; Robles-Gomez, A.; Hernandez, R.; Caminero, A. C.; Pastor, R. – IEEE Transactions on Education, 2012
This paper outlines the adaptation of a course on the management of network services in operating systems, called NetServicesOS, to the context of the new European Higher Education Area (EHEA). NetServicesOS is a mandatory course in one of the official graduate programs in the Faculty of Computer Science at the Universidad Nacional de Educacion a…
Descriptors: Foreign Countries, Computer Science Education, Required Courses, Online Courses
Barzilay, O.; Hazzan, O.; Yehudai, A. – IEEE Transactions on Education, 2009
Software engineering (SE) is a multidimensional field that involves activities in various areas and disciplines, such as computer science, project management, and system engineering. Though modern SE curricula include designated courses that address these various subjects, an advanced summary course that synthesizes them is still missing. Such a…
Descriptors: Curriculum Development, Computer Software, Computer Science, Foreign Countries
Jansson, P. M.; Ramachandran, R. P.; Schmalzel, J. L.; Mandayam, S. A. – IEEE Transactions on Education, 2010
To keep up with rapidly advancing technology, numerous innovations to the electrical and computer engineering (ECE) curriculum, learning methods and pedagogy have been envisioned, tested, and implemented. It is safe to say that no single approach will work for all of the diverse ECE technologies and every type of learner. However, a few key…
Descriptors: Engineering Education, Computer Science Education, Undergraduate Students, Student Projects
Ozturk, O. – IEEE Transactions on Education, 2011
A project-oriented course for advanced undergraduate and graduate students is described for simulating multiple processor cores. Simics, a free simulator for academia, was utilized to enable students to explore computer architecture, operating systems, and hardware/software cosimulation. Motivation for including this course in the curriculum is…
Descriptors: Foreign Countries, Curriculum Development, Graduate Students, Undergraduate Students
Brackenbury, L. E. M.; Plana, L. A.; Pepper, J. – IEEE Transactions on Education, 2010
The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…
Descriptors: Foreign Countries, Computer System Design, Teamwork, Learning Modules
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