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Yijia Hao; Yushi Liu; Bo Liu; George Amarantidis; Rami Ghannam – IEEE Transactions on Education, 2025
Contribution: The integration of artificial intelligence (AI) in engineering higher education is becoming increasingly important nowadays. This article contributes to the Scholarship of Integration by providing a comprehensive review of current research on AI integration in engineering higher education and presenting a pilot AI introductory module…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Artificial Intelligence
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Brackenbury, L. E. M.; Plana, L. A.; Pepper, J. – IEEE Transactions on Education, 2010
The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…
Descriptors: Foreign Countries, Computer System Design, Teamwork, Learning Modules