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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
Amanda Singer; Stacie Aguirre-Jaimes; Antonique White; Margot Vigeant; Michelle Jarvie-Eggart – IEEE Transactions on Education, 2024
Contribution: This article provides an examination of changes in first-year engineering students' perceptions of the role of an engineer after completing the Engineers Without Borders Challenge. Background: Essential pre- and post-comparisons missing in existing studies on the Challenge are provided, as well as comparison to other first-year…
Descriptors: College Freshmen, Student Attitudes, Engineering Education, Engineering
Kilic-Bebek, Ebru; Nizamis, Kostas; Vlutters, Mark; Bebek, Ozkan; Karapars, Zeynep G.; Unal, Ramazan; Yilmaz, Deniz; Ugurlu, Barkan – IEEE Transactions on Education, 2023
Contribution: This study provides evidence for the benefit of short online courses for the transdisciplinary competence development of graduate students. It shows the significant challenges students face while learning, and provides instructional recommendations to improve students' learning quality and professionalism. Background: Developing…
Descriptors: Interdisciplinary Approach, Skill Development, Graduate Students, Online Courses
Leung, Jac Ka Lok; Chu, Samuel Kai Wah; Pong, Ting-Chuen; Ng, Davy Tsz Kit; Qiao, Shen – IEEE Transactions on Education, 2022
Contribution: While design project courses offer first-year students a practical introduction to engineering, a portion of class time is usually spent on lecturing foundational knowledge instead of practicing engineering design. This article presents a blended design-based learning (bDBL) approach that makes class time more efficient and explores…
Descriptors: Blended Learning, Introductory Courses, Outcomes of Education, Independent Study
Hirshfield, Laura J. – IEEE Transactions on Education, 2018
Contribution: This paper argues for a shift in how students' team project experiences are assessed. Findings from this paper suggest that it is not enough to consider student-reported data in assessing team dynamics; hidden gendered behavior may be impacting students in ways that students do not realize or report. Background: Although the number…
Descriptors: Gender Differences, Student Projects, Teamwork, Barriers
Quesada, Jeronimo; Calvo, Isidro; Sancho, Javier; Sebastian, Rafael; Castro, Manuel – IEEE Transactions on Education, 2020
Contribution: A novel project-based learning (PBL) approach applicable to diverse design-oriented engineering courses. This article reports the application results during six academic years (2012/13 to 2017/18) for electronic instrumentation (EI) course for third-year Industrial Electronic and Automation Engineering majors. Background: Engineering…
Descriptors: Design, Engineering Education, Student Projects, Active Learning
Rohde, Jacqueline; Musselman, Lisa; Benedict, Brianna; Verdin, Dina; Godwin, Allison; Kirn, Adam; Benson, Lisa; Potvin, Geoff – IEEE Transactions on Education, 2019
Contribution: This paper found that design experiences can foster engineering identity and belongingness for early career electrical and computer engineering students. Students had different interpretations of what it meant to be an engineer (identity) and their belongingness in engineering. This paper provides novel insights into how students may…
Descriptors: Design, Engineering Education, Self Concept, Engineering
Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
Bonarini, A.; Romero, M. – IEEE Transactions on Education, 2013
The authors designed and ran a crash course on emotional robotics involving students from both the Information Engineering School and the Design School of Politecnico di Milano, Milan, Italy. The course consisted of two intensive days of short introductory lessons and lab activity, done in interdisciplinary groups and supported by a well-equipped…
Descriptors: Robotics, Design, Interdisciplinary Approach, Teamwork
Wilson, P. R.; Wilcock, R.; McNally, I.; Swabey, M. – IEEE Transactions on Education, 2010
This paper describes how an intelligent chip architecture has allowed a large cohort of undergraduate (UG) students to be given effective practical insight into integrated circuit (IC) design by designing and manufacturing their own ICs. To achieve this, an efficient chip architecture, the "Superchip," was developed, which allows multiple student…
Descriptors: Client Server Architecture, Student Projects, Design, Computers