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Stahl, Daniel; Sandahl, Kristian; Buffoni, Lena – IEEE Transactions on Education, 2022
Contribution: This article identifies the participation of external stakeholders as a key contributing factor for positive outcomes in project-based software engineering courses. A model for overlapping virtuous circles of lasting positive impact on both stakeholders and students from such courses is proposed. Background: Project-based courses are…
Descriptors: Student Projects, Active Learning, Engineering Education, Computer Science Education
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Debiec, Piotr – IEEE Transactions on Education, 2018
In the Internet era, students have increasingly lost interest in traditional lectures; as a consequence, their learning motivation and exam performance have decreased. The widespread adoption of learner-centered teaching methods that address this issue faces certain barriers, including: 1) the significant faculty effort necessary to prepare…
Descriptors: Student Centered Learning, Teaching Methods, Electronic Learning, Computer Mediated Communication
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Yelamarthi, Kumar; Drake, Eron – IEEE Transactions on Education, 2015
This paper describes a flipped and improved first-year digital circuits (DC) course that incorporates several active learning strategies. With the primary objective of increasing student interest and learning, an integrated instructional design framework is proposed to provide first-year engineering and technology students with practical knowledge…
Descriptors: Engineering Education, Active Learning, Teaching Methods, Undergraduate Students
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Rengel, R.; Martin, M. J.; Vasallo, B. G. – IEEE Transactions on Education, 2012
This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…
Descriptors: Educational Strategies, Motivation, Electronics, Learning Activities
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Zhu, Hongwei – IEEE Transactions on Education, 2011
Students lose interest in learning programming when the materials are not related to their lives. A challenge facing most students is that they lack the financial literacy necessary to manage their debts. An approach is developed to integrate financial literacy into an object-oriented programming (OOP) course. The approach is effective in…
Descriptors: Money Management, Programming, Relevance (Education), Student Centered Curriculum
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Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
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Dallas, T.; Berg, J. M.; Gale, R. O. – IEEE Transactions on Education, 2012
This paper describes the goals, pedagogical system, and educational outcomes of a three-semester curriculum in microelectromechanical systems (MEMS). The sequence takes engineering students with no formal MEMS training and gives them the skills to participate in cutting-edge MEMS research and development. The evolution of the curriculum from…
Descriptors: Outcomes of Education, Competition, Curriculum Development, Manufacturing
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Montero, E.; Gonzalez, M. J. – IEEE Transactions on Education, 2009
Problem-based learning has been at the core of significant developments in engineering education in recent years. This term refers to any learning environment in which the problem drives the learning, because it is posed in such a way that students realize they need to acquire new knowledge before the problem can be solved. This paper presents the…
Descriptors: Engineering Education, Problem Based Learning, Cooperative Learning, Heat
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Jernigan, S. R.; Fahmy, Y.; Buckner, G. D. – IEEE Transactions on Education, 2009
This paper details a successful and inexpensive implementation of a remote laboratory into a distance control systems course using readily available hardware and software. The physical experiment consists of a beach ball and a dc blower; the control objective is to make the height of the aerodynamically levitated beach ball track a reference…
Descriptors: Distance Education, Laboratory Experiments, Science Laboratories, Online Systems
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Barella, A.; Valero, S.; Carrascosa, C. – IEEE Transactions on Education, 2009
This paper presents a new environment for teaching practical work in AI subjects. The main purpose of this environment is to make AI techniques more appealing to students and to facilitate the use of the toolkits which are currently widely used in research and development. This new environment has a toolkit for developing and executing agents,…
Descriptors: Research and Development, Science Education, Case Studies, Teaching Methods