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Alicia Garcia-Holgado; Andrea Vazquez-Ingelmo; Francisco Jose Garcia-Penalvo – IEEE Transactions on Education, 2024
Contribution: Gender mainstreaming in university teaching should be covered in all the knowledge areas. This work successfully introduces the gender perspective as part of the methodological approach to teaching and learning in Computer Science. Background: This study describes how gender mainstreaming has been introduced and matured during six…
Descriptors: Computer Science, Gender Differences, Equal Education, Inclusion
Sanz, Cecilia; Coma-Rosello, Teresa; Aguelo, Antonio; Alvarez, Pedro; Baldassarri, Sandra – IEEE Transactions on Education, 2023
Contribution: This article proposes and applies a new systemic 3-D model and a methodology for empathy awareness and development, integrating different partial approaches found in the literature for developing empathy as a transversal competence. Background: Empathy is a competence linked to collaboration and teamwork. Perspective taking (PT) is…
Descriptors: Empathy, Computer Science Education, Models, Emotional Development
Lu, Meixiu; Chiu, Ming Ming – IEEE Transactions on Education, 2022
Contribution: Students do not naturally give unbiased, accurate peer assessments (PAs). Hence, giving teamwork guidelines to students can improve their cooperation, understanding of one another, PA attitude, and PA accuracy. Background: During collaborative learning, PA can improve students' autonomy, evaluation, and communication, which often…
Descriptors: Teamwork, Guidelines, Peer Evaluation, Student Attitudes
Thom Kunkeler; Aletta Nylen – IEEE Transactions on Education, 2024
Contribution: This article applies science capital research to computing education in order to understand why students engage with a programme involving computing, and what they aspire to get out of their education. Background: Capital is a concept which has been used in educational research to study inequality, aspiration and achievement.…
Descriptors: Computer Science Education, Biology, Information Science, Learner Engagement
Petersheim, Corbin; Lahey, Joanna; Cherian, Josh; Pina, Angel; Alexander, Gerianne; Hammond, Tracy – IEEE Transactions on Education, 2023
Contribution: This study identifies which entry-level computer science (CS) resume items are most important and compares the ratings of student and recruiter participants to investigate the accuracy of student beliefs. To the authors' knowledge, this study is the first to analyze the extent to which CS students understand the resume screening…
Descriptors: Undergraduate Students, Computer Science Education, Resumes (Personal), Student Attitudes
Ying-Chieh Liu; Hung-Yi Chen – IEEE Transactions on Education, 2025
Contribution: Expand the scope of factors influencing self-efficacy and highlight the importance of teaching quality, peer support, perceived course value, the moderating effects of self-regulation, and adversity quotient (AQ). Background: Self-efficacy has been regarded as an important factor in students' learning performance. However, little…
Descriptors: Foreign Countries, College Students, College Faculty, Programming
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Mas, Antonia; Mesquida, Antoni-Lluis; Colomo-Palacio, Ricardo – IEEE Transactions on Education, 2021
Contribution: This article presents a research for enhancing the computer science students' perception on the software project management subject. The main objective of this article is double. The first one is to redesign the current course by including new teaching and new learning methods that encourage students to learn the project management…
Descriptors: Computer Science Education, Computer Software, Program Administration, Student Attitudes
Wesley Beccaro; Elisabete Galeazzo; Denise Consonni; Henrique E. Maldonado Peres; Leopoldo R. Yoshioka – IEEE Transactions on Education, 2024
Contribution: The evaluation of analog-to-digital conversion methods constitutes a key component of an Instrumentation course. This study introduces an affordable educational platform based on Arduino UNO board designed for teaching analog-to-digital conversion concepts, supported by virtual instruments (VIs). Background: ADCs are electronic…
Descriptors: Engineering Education, Learning Management Systems, Teaching Methods, Computer Simulation
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Shirazi, Niloufar; Rahimi, Mehrak – IEEE Transactions on Education, 2023
Contribution: Research shows that nontechnical subjects like the English language have been neglected in computer science/engineering (CS/CE) education research. This study evaluates the effectiveness of a technology-enhanced general English (GE) course that exposed CE students to multimodal input during the prereading phase to develop their…
Descriptors: Computer Science Education, Educational Technology, Technology Uses in Education, Reading Skills
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
Alexander Tobias Neumann; Yue Yin; Sulayman Sowe; Stefan Decker; Matthias Jarke – IEEE Transactions on Education, 2025
Contribution: This research explores the benefits and challenges of developing, deploying, and evaluating a large language model (LLM) chatbot, MoodleBot, in computer science classroom settings. It highlights the potential of integrating LLMs into LMSs like Moodle to support self-regulated learning (SRL) and help-seeking behavior. Background:…
Descriptors: Computer Science Education, Databases, Information Systems, Classroom Environment
Verdecchia, Roberto; Lago, Patricia – IEEE Transactions on Education, 2023
Contribution: This article contributes empirical insights on hybrid teaching of software engineering courses. Results include the systematic analysis of hybrid teaching attendance and interaction, perception of hybrid teaching, and grade distributions. Results are synthesized into eight evidence-based guidelines. Background: Hybrid teaching, i.e.,…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Masters Programs