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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
Lin, Yu-Shih; Chang, Yi-Chun; Chu, Chih-Ping – IEEE Transactions on Learning Technologies, 2016
The grouping problem is critical in collaborative learning (CL) because of the complexity and difficulty in adequate grouping, based on various grouping criteria and numerous learners. Previous studies have paid attention to certain research questions, and the consideration for a number of learner characteristics has arisen. Such a multi-objective…
Descriptors: Cooperative Learning, Experimental Groups, Control Groups, Pretests Posttests
Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication