Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Academic Achievement | 3 |
Programming | 3 |
Computer Science Education | 2 |
Artificial Intelligence | 1 |
College Freshmen | 1 |
College Students | 1 |
Computer Games | 1 |
Control Groups | 1 |
Cues | 1 |
Data Use | 1 |
Electronic Learning | 1 |
More ▼ |
Source
IEEE Transactions on Learning… | 3 |
Author
Boban Vesin | 1 |
Goran Kekovic | 1 |
Katerina Mangaroska | 1 |
Lazar Kopanja | 1 |
Malliarakis, Christos | 1 |
Marwan, Samiha | 1 |
Milos Ilic | 1 |
Price, Thomas W. | 1 |
Satratzemi, Maya | 1 |
Vladimir Mikic | 1 |
Xinogalos, Stelios | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Milos Ilic; Goran Kekovic; Vladimir Mikic; Katerina Mangaroska; Lazar Kopanja; Boban Vesin – IEEE Transactions on Learning Technologies, 2024
In recent years, there has been an increasing trend of utilizing artificial intelligence (AI) methodologies over traditional statistical methods for predicting student performance in e-learning contexts. Notably, many researchers have adopted AI techniques without conducting a comprehensive investigation into the most appropriate and accurate…
Descriptors: Artificial Intelligence, Academic Achievement, Prediction, Programming
Marwan, Samiha; Price, Thomas W. – IEEE Transactions on Learning Technologies, 2023
Novice programmers often struggle on assignments, and timely help, such as a hint on what to do next, can help students continue to progress and learn, rather than giving up. However, in large programming classrooms, it is hard for instructors to provide such real-time support for every student. Researchers have, therefore, put tremendous effort…
Descriptors: Data Use, Cues, Programming, Computer Science Education
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness