Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Source
| IEEE Transactions on Learning… | 2 |
Author
| Camacho, Vicente Lopez | 1 |
| Flores, M. Julia | 1 |
| Gaydos, Matthew | 1 |
| Kim, Yoon Jeon | 1 |
| Klopfer, Eric | 1 |
| Olivares, Teresa | 1 |
| Orozco-Barbosa, Luis | 1 |
| Rosenheck, Louisa | 1 |
| Ruiperez-Valiente, Jose A. | 1 |
| de la Guia, Elena | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Camacho, Vicente Lopez; de la Guia, Elena; Olivares, Teresa; Flores, M. Julia; Orozco-Barbosa, Luis – IEEE Transactions on Learning Technologies, 2020
Increasing school dropout rates are a problem in many educational systems, with student disengagement being one significant factor. Learning analytics is a new field with a key role in educational institutions in the coming years. It may help make strategic decisions to reduce student disengagement. The use of technology in educational…
Descriptors: Learning Analytics, Learner Engagement, Measurement Equipment, Technology Uses in Education
Ruiperez-Valiente, Jose A.; Gaydos, Matthew; Rosenheck, Louisa; Kim, Yoon Jeon; Klopfer, Eric – IEEE Transactions on Learning Technologies, 2020
Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged during their learning process. Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game…
Descriptors: Behavior Patterns, Learner Engagement, Learning Analytics, Computer Games

Peer reviewed
Direct link
