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Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Jimenez, Fernando; Paoletti, Alessia; Sanchez, Gracia; Sciavicco, Guido – IEEE Transactions on Learning Technologies, 2019
In the European academic systems, the public funding to single universities depends on many factors, which are periodically evaluated. One of such factors is the rate of success, that is, the rate of students that do complete their course of study. At many levels, therefore, there is an increasing interest in being able to predict the risk that a…
Descriptors: Prediction, Risk, Dropouts, College Students
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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
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Gitinabard, Niki; Xu, Yiqiao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – IEEE Transactions on Learning Technologies, 2019
Blended courses that mix in-person instruction with online platforms are increasingly common in secondary education. These platforms record a rich amount of data on students' study habits and social interactions. Prior research has shown that these metrics are correlated with students performance in face-to-face classes. However, predictive models…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Prediction
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Wan, Han; Liu, Kangxu; Yu, Qiaoye; Gao, Xiaopeng – IEEE Transactions on Learning Technologies, 2019
Most educational institutions adopted the hybrid teaching mode through learning management systems. The logging data/clickstream could describe learners' online behavior. Many researchers have used them to predict students' performance, which has led to a diverse set of findings, but how to use insights from captured data to enhance learning…
Descriptors: Educational Practices, Learner Engagement, Identification, Study Habits
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Yang, Juan; Huang, Zhi Xing; Gao, Yue Xiang; Liu, Hong Tao – IEEE Transactions on Learning Technologies, 2014
During the past decade, personalized e-learning systems and adaptive educational hypermedia systems have attracted much attention from researchers in the fields of computer science Aand education. The integration of learning styles into an intelligent system is a possible solution to the problems of "learning deviation" and…
Descriptors: Cognitive Style, Pattern Recognition, Intelligent Tutoring Systems, Prediction
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Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
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Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
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Lamberti, Fabrizio; Sanna, Andrea; Paravati, Gianluca; Carlevaris, Gilles – IEEE Transactions on Learning Technologies, 2014
Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Grading
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López Garcia, Diego A.; Mateo Sanguino, Tomás de J.; Cortés Ancos, Estefania; Fernández de Viana González, Iñaki – IEEE Transactions on Learning Technologies, 2016
Debates have been used to develop critical thinking within teaching environments. Many learning activities are configured as working groups, which use debates to make decisions. Nevertheless, in a classroom debate, only a few students can participate; large work groups are similarly limited. Whilst the use of web tools would appear to offer a…
Descriptors: Debate, Web 2.0 Technologies, Internet, Cooperative Learning
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Auvinen, Tapio; Hakulinen, Lasse; Malmi, Lauri – IEEE Transactions on Learning Technologies, 2015
In online learning environments where automatic assessment is used, students often resort to harmful study practices such as procrastination and trial-and-error. In this paper, we study two teaching interventions that were designed to address these issues in a university-level computer science course. In the first intervention, we used achievement…
Descriptors: Student Behavior, Electronic Learning, Online Courses, Computer Assisted Testing
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Srba, Ivan; Bielikova, Maria – IEEE Transactions on Learning Technologies, 2015
In the current time of globalization, collaboration among people in virtual environments is becoming an important precondition of success. This trend is reflected also in the educational domain where students collaborate in various short-term groups created repetitively but changing in each round (e.g. in MOOCs). Students in these kind of dynamic…
Descriptors: Cooperative Learning, Online Courses, Group Dynamics, Feedback (Response)
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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
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Amelung, M.; Krieger, K.; Rosner, D. – IEEE Transactions on Learning Technologies, 2011
Assessment is an essential element in learning processes. It is therefore not unsurprising that almost all learning management systems (LMSs) offer support for assessment, e.g., for the creation, execution, and evaluation of multiple choice tests. We have designed and implemented generic support for assessment that is based on assignments that…
Descriptors: Learning Processes, Programming Languages, Assignments, Programming
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