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Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Levy, Ben; Hershkovitz, Arnon; Tabach, Michal; Cohen, Anat; Segal, Avi; Gal, Kobi – IEEE Transactions on Learning Technologies, 2023
This report describes a randomized controlled study that compared the personalization of educational content based on neural networks to personalization by human experts. The study was conducted in a graphically rich online learning environment for elementary school mathematics, in which N = 135 fourth- and sixth-grade students learn via…
Descriptors: Online Courses, Elementary School Students, Grade 4, Grade 6
Hu, Jie; Peng, Yi; Chen, Xiao – IEEE Transactions on Learning Technologies, 2023
The prevalence of information and communication technologies (ICTs) has brought about profound changes in the field of reading, resulting in a large and rapidly growing number of young digital readers. The article intends to identify key contextual factors that synergistically differentiate high and low performers, high and average performers, and…
Descriptors: Decoding (Reading), Educational Technology, Information Technology, Reading Skills