Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Simulation | 4 |
Learning Processes | 4 |
Computer Software | 2 |
Foreign Countries | 2 |
Guidelines | 2 |
Learning Activities | 2 |
Student Attitudes | 2 |
Case Studies | 1 |
Chemistry | 1 |
College Students | 1 |
Comparative Analysis | 1 |
More ▼ |
Source
IEEE Transactions on Learning… | 4 |
Author
Chen Li | 1 |
George Baciu | 1 |
Jiannong Cao | 1 |
Kloos, Carlos Delgado | 1 |
Liang, Yuxin | 1 |
Liu, Guo-Ping | 1 |
Malte Rolf Teichmann | 1 |
Muñoz-Merino, Pedro J. | 1 |
Niemann, Katja | 1 |
Peter H. F. Ng | 1 |
Qing Li | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
China | 1 |
Spain (Madrid) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities