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Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
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Fernandes, Filipe Arantes; Rodrigues, Claudia Susie Camargo; Teixeira, Eldanae Nogueira; Werner, Claudia M. L. – IEEE Transactions on Learning Technologies, 2023
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were also categorized. Some gaps were identified and proposed as a research roadmap. Background: Immersive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Definitions
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Kim, Taehyun; Planey, James; Lindgren, Robb – IEEE Transactions on Learning Technologies, 2023
The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence of technologies, such as immersive virtual reality (VR) and augmented reality, that allow for multimodal engagements with digital objects, virtual environments, and people. In this article,…
Descriptors: Educational Theories, Computer Simulation, Technology Uses in Education, Educational Environment
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Xie, Tao; Li, Yan; Tang, Ying – IEEE Transactions on Learning Technologies, 2023
Immersive virtual reality (IVR) technology influences students' cognitive processes and affective experience, according to previous research findings. Yet, empirical studies that investigate the impact of IVR on science education in secondary schools are limited. This article reports a pilot study that has two objectives: First, to investigate…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Science Education
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Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games