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Jialun Pan; Zhanzhan Zhao; Dongkun Han – IEEE Transactions on Learning Technologies, 2025
Properly predicting students' academic performance is crucial for elevating educational outcomes in various disciplines. Through precise performance prediction, schools can quickly pinpoint students facing challenges and provide customized educational materials suited to their specific learning needs. The reliance on teachers' experience to…
Descriptors: Prediction, Academic Achievement, At Risk Students, Artificial Intelligence
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Andrea Zanellati; Stefano Pio Zingaro; Maurizio Gabbrielli – IEEE Transactions on Learning Technologies, 2024
Academic dropout remains a significant challenge for education systems, necessitating rigorous analysis and targeted interventions. This study employs machine learning techniques, specifically random forest (RF) and feature tokenizer transformer (FTT), to predict academic attrition. Utilizing a comprehensive dataset of over 40 000 students from an…
Descriptors: Dropouts, Dropout Characteristics, Potential Dropouts, Artificial Intelligence
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Alcaraz, Raul; Martinez-Rodrigo, Arturo; Zangroniz, Roberto; Rieta, Jose Joaquin – IEEE Transactions on Learning Technologies, 2021
Early warning systems (EWSs) have proven to be useful in identifying students at risk of failing both online and conventional courses. Although some general systems have reported acceptable ability to work in modules with different characteristics, those designed from a course-specific perspective have recently provided better outcomes. Hence, the…
Descriptors: Prediction, At Risk Students, Academic Failure, Electronic Equipment
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Barata, Gabriel; Gama, Sandra; Jorge, Joaquim; Gonçalves, Daniel – IEEE Transactions on Learning Technologies, 2016
State of the art research shows that gamified learning can be used to engage students and help them perform better. However, most studies use a one-size-fits-all approach to gamification, where individual differences and needs are ignored. In a previous study, we identified four types of students attending a gamified college course, characterized…
Descriptors: Prediction, Performance, Profiles, Games
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Gitinabard, Niki; Xu, Yiqiao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – IEEE Transactions on Learning Technologies, 2019
Blended courses that mix in-person instruction with online platforms are increasingly common in secondary education. These platforms record a rich amount of data on students' study habits and social interactions. Prior research has shown that these metrics are correlated with students performance in face-to-face classes. However, predictive models…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Prediction