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Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Xie, Tao; Liu, Ruobin; Chen, Yijin; Liu, Geping – IEEE Transactions on Learning Technologies, 2021
The use of conversational agents in computer-supported collaborative learning (CSCL) has been identified as a useful tactic for motivational intervention. The purpose of the current study was to design and implement a conversational agent called a motivational online conversational agent (MOCA) that incorporated motivational interviewing (MI) and…
Descriptors: Learner Engagement, Cooperative Learning, Intelligent Tutoring Systems, Student Motivation
Papamitsiou, Zacharoula; Economides, Anastasios A. – IEEE Transactions on Learning Technologies, 2020
Recommending educational resources to groups of students is a common task in collaborative learning contexts. However, differences in within-group motivational factors might lead to conflicts in students' intention to use the resources. Previous methods fail to achieve high goodness of recommendation for the majority of students in heterogeneous…
Descriptors: Student Motivation, Cooperative Learning, Game Theory, Educational Resources