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Davi Bernardo Silva; Deborah Ribeiro Carvalho; Carlos N. Silla – IEEE Transactions on Learning Technologies, 2024
Throughout a programming course, students develop various source code tasks. Using these tasks to track students' progress can provide clues to the strengths and weaknesses found in each learning topic. This practice allows the teacher to intervene in learning in the first few weeks of class and maximize student gains. However, the biggest…
Descriptors: Computation, Models, Ability Grouping, Programming
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Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
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Praharaj, Sambit; Scheffel, Maren; Drachsler, Hendrik; Specht, Marcus – IEEE Transactions on Learning Technologies, 2021
Collaboration is one of the important 21st-century skills. It can take place in remote or co-located settings. Co-located collaboration (CC) is a very complex process that involves subtle human interactions that can be described with indicators like eye gaze, speaking time, pitch, and social skills from different modalities. With the advent of…
Descriptors: Learning Analytics, 21st Century Skills, Learning Modalities, Task Analysis
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Jiang, Bo; Wu, Simin; Yin, Chengjiu; Zhang, Haifeng – IEEE Transactions on Learning Technologies, 2020
Accurately tracing the state of learner knowledge contributes to providing high-quality intelligent support for computer-supported programming learning. However, knowledge tracing is difficult when learners have only had a few practice opportunities, which is often common in block-based programming. This article proposed two knowledge tracing…
Descriptors: Programming, Computer Assisted Instruction, Problem Solving, Task Analysis
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Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services