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Regina Célia Coelho; Matheus F. P. Marques; Tiago de Oliveira – Informatics in Education, 2023
Learning programming logic remains an obstacle for students from different academic fields. Considered one of the essential disciplines in the field of Science and Technology, it is vital to investigate the new tools or techniques used in the teaching and learning of Programming Language. This work presents a systematic literature review (SLR) on…
Descriptors: Electronic Learning, Programming, Computer Science Education, Logical Thinking
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Veerasamy, Ashok Kumar; Laakso, Mikko-Jussi; D'Souza, Daryl – Informatics in Education, 2022
Previous studies have proposed many indicators to assess the effect of student engagement in learning and academic achievement but have not yet been clearly articulated. In addition, while student engagement tracking systems have been designed, they rely on the log data but not on performance data. This paper presents results of a non-machine…
Descriptors: Formative Evaluation, Educational Indicators, Learner Engagement, At Risk Students
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Lakanen, Antti Jussi; Isomöttönen, Ville – Informatics in Education, 2018
This longitudinal study investigates the impact of an extra-curricular programming workshop in student interest development in computer science. The workshop was targeted at 12-18-year old youngsters. A survey was sent to all previous participants with a known home address; 31.5% responded the survey (n = 197). This data was then combined with…
Descriptors: Computer Science Education, Extracurricular Activities, Programming, Workshops
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Theodoraki, Aristea; Xinogalos, Stelios – Informatics in Education, 2014
Games for learning are currently used in several disciplines for motivating students and enhancing their learning experience. This new approach of technology-enhanced learning has attracted researchers' and instructors' attention in the area of programming that is one of the most cognitively demanding fields in Computer Science. Several…
Descriptors: Computer Science Education, Programming, Student Attitudes, Educational Games
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
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Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods
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Glezou, Katerina; Grigoriadou, Maria – Informatics in Education, 2010
In this paper we present a small-scale study investigating the use of the MicroWorlds Pro multimedia programming environment as an authoring tool for constructing models, simulations and multimedia applications with students of Senior High School. We implemented the cross-thematic educational scenario "Free fall simulation development"…
Descriptors: High School Students, Learner Engagement, Teaching Methods, Simulation