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Guido Lang; Tan Gürpinar – Information Systems Education Journal, 2025
This study investigates the effectiveness of a Retrieval-Augmented Generation (RAG) chatbot to enhance learning and engagement in a self-paced, asynchronous online R programming course. To contextualize the development and potential of RAG chatbots, we conducted a literature review on existing approaches and their use in educational settings.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Program Effectiveness, Online Courses
Du, Jie; Wimmer, Hayden – Information Systems Education Journal, 2019
Computer programmers in the U.S. labor force are facing a shortage. Focusing on recruiting females has the potential to address this shortage. Computing is a male dominated field which provides an opportunity to recruit the other 50% of the population, females, to fill the open positions. This work studies gender differences in computer…
Descriptors: Programming, Females, Gender Differences, Disproportionate Representation
Carlson, John; Harris, Ranida; Harris, Ken – Information Systems Education Journal, 2017
In recent years, gamification has been utilized in a number of different contexts, including educational applications. This paper describes a unique application of coin-based gamification classroom management system in undergraduate programming classes. The coin-based gamification allowed students to earn and spend coins as a form of classroom…
Descriptors: Educational Games, Classroom Techniques, Undergraduate Students, Programming

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