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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Mengqian Wang; Wenge Guo; Qian Dong – Interactive Learning Environments, 2024
Given the changing nature of literacy, it is critical to investigate how learners communicate using the multimodal affordances of digital platforms. Guided by metafunctions of Systemic Functional Linguistics, this study developed a multimodal analytical framework to quantify multimodal composing with indicators of functional meaning to evaluate…
Descriptors: Foreign Countries, High School Students, Digital Literacy, Learning Modalities
Luke, Karl – Interactive Learning Environments, 2022
Lecture recording is an increasingly common practice in UK universities, whereby audio, video, and multimedia content from lecture theatres can be captured and distributed online. Despite a large body of recent lecture capture literature, much of the empirical research adopts positivist paradigms, which overlooks the complex and unpredictable…
Descriptors: Lecture Method, Audiovisual Aids, Video Technology, Multimedia Materials
Jian-Wen Fang; Li-Yuan He; Gwo-Jen Hwang; Xiu-Wei Zhu; Chu-Nu Bian; Qing-Ke Fu – Interactive Learning Environments, 2023
STEM (Science, Technology, Engineering, and Mathematics) education is attracting increasing attention, but how to improve students' STEM learning achievement is still a big challenge. In the process of learning, students actively set learning goals, organize learning content, set learning standards, and independently adapt learning strategies and…
Descriptors: Students, STEM Education, Self Management, Concept Mapping
Dongyu Yu; Xing Yao; Kaidi Yu; Dandan Du; Jinyi Zhi; Chunhui Jing – Interactive Learning Environments, 2024
The objective of this study was to determine the differential effects of the presentation position of the augmented reality--head worn display (AR-HWD) interface and the audiovisual-dominant multimodal learning material on learning performance and cognitive load across different learning tasks in training for high-speed train driving. We selected…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Peripherals, Computer Interfaces
Seungoh Paek; Daniel L. Hoffman; John B. Black – Interactive Learning Environments, 2023
The aim of this study was to examine if--and to what extent--a sensory modality's conceptual congruency influences learning in digital environments. Building on previous work in multimedia and embodied learning, the study used custom software to systematically vary the conceptual congruency of two sensory modalities (aural and bodily-kinesthetic).…
Descriptors: Sensory Experience, Electronic Learning, Elementary School Students, Learning Modalities

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