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Luis Angel Gil-Aciron – Interactive Learning Environments, 2024
So as to effectively personalize a game design and gamified experiences in a learning context, the psychological characteristics of the students must be inexorably considered. A rigorous search using scientific search engines was conducted in order to explore game user classification theories that can contribute to tailor game content. On the one…
Descriptors: Gamification, Personality Traits, Motivation, Educational Objectives
Hengtao Tang; Yu Bao – Interactive Learning Environments, 2024
Self-regulated learning is a crucial skill that may enable massive numbers of learners to thrive in MOOCs, but MOOC learners differ in their self-regulated learning skills, as low self-regulated learners need support to regulate their learning process in MOOCs. Designing self-regulated learning scaffoldings builds upon an accurate appraisal of…
Descriptors: Self Management, Profiles, MOOCs, Land Grant Universities
Mehmet Ali Yarim; Sükrü Ada; Serap Morkoç; Sümeyra Dogan Kurt – Interactive Learning Environments, 2024
The aim of this study is to examine the effect of the flipped learning model on students' academic achievement and its relationship with the permanence and effectiveness of the subjects learned. The research is in the sequential explanatory mixed method model. For the experimental study of the research, two classes with close socio-economic and…
Descriptors: Flipped Classroom, Academic Achievement, Student Motivation, Elementary School Students
Lei Xie; Cixiao Wang – Interactive Learning Environments, 2024
Connectionist MOOC (cMOOC) is a type of MOOC, which can provide an online learning space for learners to sustainable connect. This study analyzed the learning behavior and motivation of repeat learners in the cMOOC "Internet + Education: a dialogue between theory and practice" to study the repeat learning needs and characteristics of…
Descriptors: Learning Analytics, Motivation Techniques, MOOCs, Sustainability
Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
Yang Wang – Interactive Learning Environments, 2024
"The purpose of the present research" is to study the impact of innovative educational strategies of vocal training on the development of creativity and motivation among students. The present study builds on an empirical approach. It involved 86 first-year undergraduate students in the Department of solo singing, Institute of Music,…
Descriptors: Foreign Countries, Music Education, Singing, Creativity
Ali Soyoof – Interactive Learning Environments, 2024
In Iran, many children spend a great deal of their time in home contexts where they often use different digital technologies such as smartphones, tablets, and some other digital devices. However, the way that children use these digital technologies largely depends on their mothers whose perceptions can shape their home digital literacy practices.…
Descriptors: Foreign Countries, Mothers, Parent Attitudes, Bilingualism
Cheng Zhang – Interactive Learning Environments, 2024
Under the current information technology development and social interaction digitalization, China shows an increasing interest in the possibilities of digital solutions improving the effectiveness of pedagogical processes when forming and developing sports competencies and skills in football players. The present article is devoted to the study of…
Descriptors: Foreign Countries, Student Motivation, Student Interests, Team Sports
Muhittin Sahin – Interactive Learning Environments, 2024
Learning analytics aims to improve learning and teaching in digital learning environments by optimizing them. Real-time feedback, suggestions, directions, and interventions are structured in the digital learning environments. In order to structure more effective interventions, it is crucial to ascertain which of these services offered to students…
Descriptors: Learning Analytics, Intervention, Student Attitudes, Preferences
Liping Sun; Marjaana Kangas; Heli Ruokamo – Interactive Learning Environments, 2024
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning…
Descriptors: Game Based Learning, Literature Reviews, Intelligent Tutoring Systems, Influence of Technology
Xiaoxuan Fang; Davy Tsz Kit Ng; Jac Ka Lok Leung; Huixuan Xu – Interactive Learning Environments, 2024
The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an effective motivational model that has been widely accepted by education practitioners. Literature on the ARCS model has focused primarily on aspects of educational settings, research methods, and outcomes. However, few studies have addressed the applications of the ARCS…
Descriptors: Attention, Relevance (Education), Self Esteem, Student Satisfaction
Wuxue Jiang; Ying Zhan; Daner Sun; Jin Sun; Peiyao Tian – Interactive Learning Environments, 2024
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken to explore the impact of an optimized model of SPOC-based blended learning (SPOC-BL) on student presence, learning satisfaction, learning motivation, and…
Descriptors: Vocational Education, Higher Education, Vocational Schools, Blended Learning
Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
Qing Yu; Kun Yu – Interactive Learning Environments, 2024
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective than traditional flipped learning? This meta-analysis explores the effects of GFC on students' learning based on 17 high-quality experimental articles. The results suggest that GFC has an upper-medium positive effect on students' learning (SMD = 0.769, p <…
Descriptors: Gamification, Flipped Classroom, Journal Articles, Instructional Effectiveness
Hong-Thu Thi Nguyen – Interactive Learning Environments, 2024
This article investigates the impact of LMS-based integrated online assessment implementation (LbIOA) on fostering learning motivation and academic performance from tertiary students' experiences and instructors' perspectives. A total of 156 students and seven teachers from the English department at a university in Vietnam participated in the…
Descriptors: Learning Management Systems, Computer Assisted Testing, Motivation, Performance