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Robert Murphy; Shuai Wang; Marie Bienkowski; Ruchi Bhanot – Interactive Learning Environments, 2024
One of the primary goals of adult basic education programs is to help individuals develop the reading, writing, and math skills necessary to access stable employment opportunities. In the US, this need has been largely overlooked by the burgeoning educational technology sector. To understand how learning technologies might support these learners…
Descriptors: Electronic Learning, Technology Uses in Education, Adult Basic Education, Basic Skills
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Gila Kurtz; Dan Kohen-Vacs – Interactive Learning Environments, 2024
Humanoid robotics is an emerging field striving to deploy technological devices capable of resembling and mimicking the human form. Primarily, the capability of human-like robots to interact with people has proved to be contributory in areas such as education and caretaking, but less so in adult training. In this study, we outline the design and…
Descriptors: Robotics, Technology Uses in Education, Teamwork, Training
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Jr Emerson Rogério de Oliveira; Adriano Pasqualotti – Interactive Learning Environments, 2024
E-learning is the direct result of the integration between technology and education. The lifelong learning process for older people should consider employing e-learning activities. The objective of this work was to identify the pedagogical processes involved in e-learning activities in learning environments used by elderly people. The literature…
Descriptors: Older Adults, Electronic Learning, Technology Uses in Education, Access to Education
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
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Pham, Minh; Singh, Kanupriya; Jahnke, Isa – Interactive Learning Environments, 2023
Given the increasing popularity of online learning, the study of the user experience in online courses is relevant for the design of meaningful online learning. While there exist many checklists for online course evaluation, they focus on different items and lack consensus of common usability factors. Traditional usability studies focus on…
Descriptors: Online Courses, Usability, Course Evaluation, Older Adults
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Dongyu Yu; Xing Yao; Kaidi Yu; Dandan Du; Jinyi Zhi; Chunhui Jing – Interactive Learning Environments, 2024
The objective of this study was to determine the differential effects of the presentation position of the augmented reality--head worn display (AR-HWD) interface and the audiovisual-dominant multimodal learning material on learning performance and cognitive load across different learning tasks in training for high-speed train driving. We selected…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Peripherals, Computer Interfaces
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Federica Agnese; Zakirah Othman; Anni Mitin; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
This paper aims to assess the use of WhatsApp Group for participatory monitoring in a System of Rice Intensification -- Farmer Field School (SRI-FFS) program involving the rice farming community in the rural Bidayuh village of Tebaro in Sarawak, Malaysia. Descriptive analysis was performed on a 182-day WhatsApp Group chat taking place from 17…
Descriptors: Field Instruction, Agricultural Education, Handheld Devices, Telecommunications
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Chi-Cheng Chang; Szu-Ting Yang – Interactive Learning Environments, 2024
This study aimed to investigate the differences in learners' emotion, cognitive load, and cognitive performance among various scaffolding DGBLs, and the influences of emotion and cognitive load on cognitive performance when using DGBLs. Participants were 97 adult learners from some community college, randomly divided into the control group with 32…
Descriptors: Psychological Patterns, Cognitive Processes, Self Efficacy, Game Based Learning
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Ding, Xinyi; Larson, Eric C.; Doyle, Amanda; Donahoo, Kevin; Rajgopal, Radhika; Bing, Eric – Interactive Learning Environments, 2021
In this paper, we develop a context-aware, tablet-based learning module for adult education. Specifically, we focus on adult education in healthcare-teaching learners to perform a medical screening procedure. Based upon how learners navigate through the learning module (e.g. swipe-speed and click duration, among others), we use machine learning to…
Descriptors: Handheld Devices, Educational Technology, Navigation (Information Systems), Learning Modules
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Gu, Jia – Interactive Learning Environments, 2016
This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…
Descriptors: Web 2.0 Technologies, Workplace Learning, Adult Learning, Learning Processes
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Angehrn, Albert A.; Luccini, Angelo Marco; Maxwell, Katrina – Interactive Learning Environments, 2009
Innovation is a key driver of organizational renewal and success. However, providing the right environment for innovative ideas to emerge and develop is not easy. This is further complicated by the fact that the professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on…
Descriptors: Knowledge Management, Management Systems, Innovation, Social Networks
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Scott, Peter; Castaneda, Linda; Quick, Kevin; Linney, Jon – Interactive Learning Environments, 2009
This paper reports on a naturalistic study of peer-to-peer learning, in a live, online video meeting context. Over a six-month period a group of international students of animation attended 99 live, online "study group" events amounting to around 120 hours of live "broadcast meeting time". Some meetings were very large, with up to 34 participants,…
Descriptors: Synchronous Communication, Teleconferencing, Video Technology, Longitudinal Studies
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Koper, Rob; Giesbers, Bas; van Rosmalen, Peter; Sloep, Peter; van Bruggen, Jan; Tattersall, Colin; Vogten, Hubert; Brouns, Francis – Interactive Learning Environments, 2005
The provision of lifelong learning facilities is considered to be a major new direction for higher and distance teaching educational institutes catering for the demands of industry and society. ICT networks will in future support seamless, ubiquitous access to lifelong learning facilities at home, at work, in schools and universities. This implies…
Descriptors: Distance Education, Lifelong Learning, Models, Educational Technology