Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Elementary School Students | 2 |
Foreign Countries | 2 |
Grade 4 | 2 |
Control Groups | 1 |
Cooperative Learning | 1 |
Design | 1 |
Game Based Learning | 1 |
Interviews | 1 |
Learning Problems | 1 |
Learning Processes | 1 |
More ▼ |
Source
Interactive Learning… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Grade 4 | 2 |
Intermediate Grades | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
Hsu, Chung-Yuan; Tsai, Chin-Chung; Wang, Hung-Yuan – Interactive Learning Environments, 2016
The purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly assigned to three conditions: a solitary mode of the game with self-explanation, a collaborative mode with…
Descriptors: Science Education, Scientific Concepts, Cooperative Learning, Grade 4