NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shao, Yinjuan; Zhang, Jingjing; Costello, Eamon; Brown, Mark – Interactive Learning Environments, 2023
This study attempted to assess public perceptions of and interest in MOOCs by examining how Weibo increases public discussion of MOOCs as well as by interpreting how individual learners talk about their learning experiences. Over 4,000 microblog posts were collected and analysed between 2013 and 2018. The findings showed that Weibo is used as a…
Descriptors: Public Opinion, MOOCs, Social Media, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Chun; Mu, Xiaolin; Tan, Yuanyuan; Gu, Chuanhua; Hu, Bi Ying; Fan, Cuiying – Interactive Learning Environments, 2023
Much research on brainstorming has found that the power of a team can stimulate individual creativity, and that this influence is more prominent in computer-mediated online interactions. However, creativity appears to depend on the outcome of combining certain environmental factors with certain kinds of Individual characteristics. Two experiments…
Descriptors: Brainstorming, Cues, Environmental Influences, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Zhan, Zehui; Mei, Hu; Liang, Ting; Huo, Liming; Bonk, Curtis; Hu, Qintai – Interactive Learning Environments, 2023
The purpose of this study is to examine the effect of material incentives on the knowledge-sharing networks and information lifecycles of a public online forum. The users' interaction data were collected from two similar sub-forums, and one of them provided material incentives for sharing knowledge. After collecting user behaviors for one natural…
Descriptors: Longitudinal Studies, Incentives, Networks, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Tang, Tao; Abuhmaid, Atef M.; Olaimat, Melad; Oudat, Dana M.; Aldhaeebi, Maged; Bamanger, Ebrahim – Interactive Learning Environments, 2023
Due to the spread of COVID-19 worldwide, a large number of universities had to close their campuses. To maintain teaching and learning during this disruption to the traditional teaching, most universities have adopted online teaching model. The current study aimed at investigating the efficacy of various online teaching modes as well as comparing…
Descriptors: Flipped Classroom, Electronic Learning, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Pi, Zhongling; Yang, Jiumin; Hu, Weiping; Hong, Jianzhong – Interactive Learning Environments, 2022
An emerging body of research has focused on students' creativity in group contexts, with the assumption that students could be inspired by peers' ideas. Although students' openness and attention to peers' ideas are claimed to play important roles in their creativity in group settings, there is little empirical research that tests this assumption.…
Descriptors: Personality Traits, Creativity, Attention, Peer Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaodong Zhang – Interactive Learning Environments, 2024
This qualitative case study investigated L2 readers' semester-long experiences with web-based pre-class peer discussions (WPPD). Data were collected from a university L2 reading course and included field notes on 21 students' web-based learning activities and in-class learning activities, interviews with these students, and their reflections.…
Descriptors: Computer Mediated Communication, Peer Relationship, Discussion (Teaching Technique), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
You Su; Jing Ren; Xiaohui Song – Interactive Learning Environments, 2024
Although the potential of group awareness (GA) tools on triggering student engagement has been recognized in literature, little is known about the effects of GA tools on student engagement with peer feedback in the context of online collaborative language learning. This quasi-experimental study with 86 college students explored how GA tools…
Descriptors: Group Dynamics, Learner Engagement, Peer Evaluation, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Ala, Oluwafolakemi Grace; Yang, Hongtao; Ala, Ayodeji A. – Interactive Learning Environments, 2023
The COVID-19 pandemic necessitated a quick transition to online learning widely. This study examined the contributions of the peer-to-peer learning interactions within integrated peer-assisted learning clusters to learning among students in universities in Harbin, China, and Akure, Nigeria respectively. The frequency of peer-to-peer interactions…
Descriptors: Foreign Countries, Peer Teaching, College Students, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Shuxin Tan; Young Woo Cho; Wensi Xu – Interactive Learning Environments, 2023
With the rapid advance in educational technology, electronic feedback (e-feedback) has found its way to EFL writing process. The aim of this study is to investigate the effects of three e-feedback modes, that is, automated written corrective feedback (AWCF), asynchronous computer-mediated communication (ACMC), and their combination on EFL…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Siqin, Tuya; Chu, Samuel Kai Wah – Interactive Learning Environments, 2021
Collective responsibility matters because it reflects students' collective efforts and abilities to accomplish successful collaboration. Combining a multi-faceted approach and time-line analysis, this paper aims to examine the emergence and manifestation of collective responsibility in online discourse. Twenty university students participated in…
Descriptors: Foreign Countries, Undergraduate Students, Student Responsibility, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Mengqian; Guo, Wenge; Le, Huixiao; Qiao, Bo – Interactive Learning Environments, 2020
Peer review has been commonly applied to university-level online courses, but less at the high-school level. Little is known about high school students' tendencies when they give reviews to their peers, specifically which posts are more likely to receive reviews. This study adopted social network analysis, regression analysis and content analysis…
Descriptors: Peer Evaluation, High School Students, Online Courses, Small Classes
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Axi; Yu, Shengquan; Wang, Minhong; Chen, Ling – Interactive Learning Environments, 2019
Lesson study provides an opportunity for teachers to improve their knowledge and skills of classroom teaching, where a group of teachers collaboratively research, plan, and observe a series of lessons followed by ongoing discussions and reflections. While social interaction between group members plays an important role in collaborative learning…
Descriptors: Visualization, Communities of Practice, Interaction, Cooperative Learning