Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Interactive Learning… | 7 |
Author
A. Serna | 1 |
Audran, Jacques | 1 |
Cojean, Salomé | 1 |
E. Lavoué | 1 |
George Kalmpourtzis | 1 |
George, Sébastien | 1 |
Guin, N. | 1 |
J.-C. Marty | 1 |
Jamet, Eric | 1 |
Jean-Daubias, S. | 1 |
Jérôme Hutain | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 6 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Secondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 2 | 1 |
Grade 3 | 1 |
High Schools | 1 |
Audience
Location
France | 7 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
S. Dumas Reyssier; A. Serna; S. Hallifax; J.-C. Marty; S. Simonian; E. Lavoué – Interactive Learning Environments, 2024
The gamification approach is often used in educational settings, with widely varying results on learner motivation. A new trend emerged these last years on adaptive gamification to fit learners' preferences for game mechanics, but little is known on how the adaptation of different game elements impacts different types of learner motivation. In…
Descriptors: Gamification, Student Motivation, Student Characteristics, Secondary School Students
Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Jérôme Hutain; Nicolas Michinov – Interactive Learning Environments, 2024
The role of individual feedback in (online) learning has been widely studied by researchers, but collective feedback based on quizzes and its impact on various academic outcomes has been overlooked to date. The aim of the present study was to compare the effects of displaying individual or collective feedback during an online course on students'…
Descriptors: Feedback (Response), Student Evaluation, Electronic Learning, Student Attitudes
Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction