Publication Date
In 2025 | 0 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
Interactive Learning… | 12 |
Author
Avci, Ümmühan | 1 |
Baturay, M. H. | 1 |
Delialioglu, Ömer | 1 |
Ergün, Esin | 1 |
Fatih Kalemkus | 1 |
Georgios Lampropoulos | 1 |
Güyer, Tolga | 1 |
Hatice Yildiz Durak | 1 |
Hatun Atas, Amine | 1 |
Hüseyin Ates | 1 |
Ibrahim Arpaci | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 12 |
Education Level
Higher Education | 9 |
Postsecondary Education | 7 |
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Turkey | 12 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Keskin, Sinan; Sahin, Muhittin; Uluç, Sait; Yurdugul, Halil – Interactive Learning Environments, 2023
Social sharing in virtual learning environments differs from real environments, resulting in a need for a specialized data collection tool related to social anxiety in these environments. This study seeks to develop a scale to identify the levels of social anxiety experienced in e-learning. The study group consists of 275 students who have…
Descriptors: Electronic Learning, Interpersonal Relationship, Anxiety, Interpersonal Competence
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Sevil Orhan-Özen; Murat Sümer – Interactive Learning Environments, 2024
Schools and universities insisted on using live instructions and synchronous learning for the main strategy of learning during the global crisis. For this reason, it may be critical to investigate the students' use and acceptance of live instruction behaviors to see if they use it or not. The purpose of this research is to investigate the factors…
Descriptors: Synchronous Communication, Undergraduate Students, Foreign Countries, Student Attitudes
Hüseyin Ates; Juan Garzón; Georgios Lampropoulos – Interactive Learning Environments, 2024
Flipped learning has become an ally in education. However, although the literature has identified multiple benefits of using this strategy to improve student learning outcomes, its adoption and implementation by teachers in science education remain scarce. This study examines antecedents of science teachers' flipped teaching readiness to act,…
Descriptors: Science Teachers, Flipped Classroom, Readiness, Teaching Methods
Ibrahim Hakki Bulut; Ömer Delialioglu – Interactive Learning Environments, 2024
The aim of this study is to construct a technology model, named as Online Learning Technology Engagement Model (OLTEM), to enhance our understanding in the adoption of an online learning technology. The study suggests a model covering the theoretical background of underlying motivational processes for technology engagement of students. The sample…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Foreign Countries
Ozan Rasit Yürüm; Soner Yildirim; Tugba Taskaya-Temizel – Interactive Learning Environments, 2023
The purpose of this study is to develop an intervention framework based on video clickstream interactions for delivering superior user experience for video lectures. Apart from existing studies on data-driven interventions, this study focuses on video clickstream interactions to identify timely interventions for creating interactive video…
Descriptors: Video Technology, Computer Assisted Instruction, Intervention, Lecture Method
Çebi, Ayça; Güyer, Tolga – Interactive Learning Environments, 2022
The studies in the literature show that all learners may not benefit from hypermedia learning systems in the same way as a result of their individual differences. Learners with different individual characteristic may display different navigational pattern and they may encounter different problems in the hypermedia learning system. The aim of the…
Descriptors: Modeling (Psychology), Navigation (Information Systems), Electronic Learning, Hypermedia
Avci, Ümmühan; Ergün, Esin – Interactive Learning Environments, 2022
The purpose of this study was to examine online students' LMS activities and the effect on their engagement, information literacy, and academic performance. The participants of the study were 65 undergraduate students enrolled to an online "Computer Literacy" course. Cluster analysis was performed on the log data gathered from LMS…
Descriptors: Electronic Learning, Distance Education, Integrated Learning Systems, Learning Activities
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation
Hatun Atas, Amine; Delialioglu, Ömer – Interactive Learning Environments, 2018
The aim of this study was to explore the opinions, perceptions and evaluations of students about their experiences with a question-answer system used on mobile devices in a lecture-based course. Basic qualitative research method was employed in this study to understand how students made sense of their experiences during the instruction. The…
Descriptors: Foreign Countries, College Students, Computer Science Education, Audience Response Systems
Baturay, M. H. – Interactive Learning Environments, 2011
This study aims to determine whether there is a relationship between students' sense of community, perceived cognitive learning, and satisfaction in an e-learning course. Additionally, the relationship of these variables with Internet self-efficacy and final examination scores is investigated. The participants were 88 students enrolled in…
Descriptors: Electronic Learning, Teacher Student Relationship, Interaction, Distance Education