Publication Date
In 2025 | 0 |
Since 2024 | 26 |
Since 2021 (last 5 years) | 74 |
Since 2016 (last 10 years) | 79 |
Since 2006 (last 20 years) | 80 |
Descriptor
Source
Interactive Learning… | 83 |
Author
Hwang, Gwo-Jen | 13 |
Ahmed Tlili | 3 |
Juan Garzón | 3 |
Chang, Ching-Yi | 2 |
Chi-Jen Lin | 2 |
Daniel Burgos | 2 |
Di Zou | 2 |
Gary Cheng | 2 |
Gwo-Jen Hwang | 2 |
Jiahong Su | 2 |
Lai, Chiu-Lin | 2 |
More ▼ |
Publication Type
Information Analyses | 83 |
Journal Articles | 83 |
Reports - Research | 39 |
Reports - Evaluative | 2 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Researchers | 3 |
Policymakers | 2 |
Teachers | 2 |
Practitioners | 1 |
Location
Taiwan | 5 |
Asia | 3 |
United States | 3 |
Europe | 2 |
Hong Kong | 2 |
Netherlands | 2 |
North America | 2 |
China | 1 |
Denmark | 1 |
India | 1 |
Iran | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
A Systematic Review of VR/AR Applications in Vocational Education: Models, Affects, and Performances
Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
Qing Yu – Interactive Learning Environments, 2024
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis to examine the effectiveness of MST-assisted language learning. This research integrates 31 effect sizes from 21 independent studies (2013-2022). The…
Descriptors: Movement Education, Technology Uses in Education, Educational Technology, Second Language Learning
Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
Li, Na; Zhang, Xiaojun; Limniou, Maria – Interactive Learning Environments, 2023
Although virtual learning environments (VLEs) have long been forecasted to accelerate the educational revolution, their adoption by teachers and students has not always been as effective as is expected over the years. This challenges universities that extensively investigated educational technologies. Stakeholders are keen to understand the…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Adoption (Ideas)
Birtill, Michael; King, James; Jones, Donovan; Thyer, Liz; Pap, Robin; Simpson, Paul – Interactive Learning Environments, 2023
The emergence of augmented reality (AR) and mixed reality (MR) modalities has increased the potential of simulation in paramedicine education. The integration of AR/MR into education programmes should be underpinned by sound learning design; however, little is known about their effective use. The purpose of this scoping review was to identify the…
Descriptors: Computer Simulation, Paraprofessional Personnel, Allied Health Occupations Education, Educational Technology
Buitrago-Ropero, Mauricio Esteban; Ramírez-Montoya, María Soledad; Laverde, Andrés Chiappe – Interactive Learning Environments, 2023
Digital footprints (DF) offer relevant information about educational activities and processes related to strategies of academic assessment, identification of skills and psychological traits of students, and permanence and dropout trends, etc. This study analyzes scientific evidence on the use of DF in education, and shows the results of a…
Descriptors: Educational Technology, Technology Uses in Education, Learning Analytics, Social Networks
Morris, Thomas Howard; Rohs, Matthias – Interactive Learning Environments, 2023
Self-directed learning is a critical competence for living and working in our increasingly complex and unpredictable world. The concept of self-directed learning grew out of the adult learning field and scholars highlight the need to examine how self-directed learning competence can be fostered during childhood. However, there are very few…
Descriptors: Educational Technology, Independent Study, Technology Uses in Education, Student Role
Sinan Hopcan; Elif Polat; Mehmet Emin Ozturk; Lutfi Ozturk – Interactive Learning Environments, 2023
The role of techniques involving Artificial Intelligence (AI) has been becoming increasingly important in educational settings. This study aims to reveal the recent trends in research into artificial intelligence in special education by using the systematic review method. Across the 29 studies published between 2008 and 2020 that are reviewed…
Descriptors: Artificial Intelligence, Special Education, Students with Disabilities, Program Effectiveness
Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
Ahmed Tlili; Jialu Zhao; Kaidan Yang; Yiping Wang; Aras Bozkurt; Ronghuai Huang; Curtis J. Bonk; Muhammad Azeem Ashraf – Interactive Learning Environments, 2024
With the development of educational technologies, electronic books (e-books) have been improved and adapted to cater to new teaching models, as well as to overcome several challenges reported by printed book portability. The literature about the benefits of e-books in education is still fragmented as several studies have reported distinct…
Descriptors: Electronic Books, Literature Reviews, Technology Uses in Education, International Cooperation