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Mostafa Al-Emran – Interactive Learning Environments, 2024
The rapidly evolving digital landscape, punctuated by the emergence of artificial intelligence (AI) and immersive technologies, is poised to reshape learning environments dramatically. This study explores the potential use of ChatGPT, a state-of-the-art language model developed by OpenAI, in Metaverse learning environments. It sheds light on…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Opportunities
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De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
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Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
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Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
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Johnson, Mark William; Sherlock, David – Interactive Learning Environments, 2014
The Personal Learning Environment (PLE) has been presented in a number of guises over a period of 10 years as an intervention which seeks the reorganisation of educational technology through shifting the "locus of control" of technology towards the learner. In the intervening period to the present, a number of initiatives have attempted…
Descriptors: Educational Environment, Intervention, Educational Technology, Locus of Control
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Chang, Y. J.; Chang, Y. S. – Interactive Learning Environments, 2014
Blogs provide contextualization of the information which is vital to the process of peer support. Through dialogues initiated by blog authors and followed by readers, blog platforms build a viable base of shared experiences and mutual relationships. We employ blogs as interactive learning tools for communities of practice in higher education.…
Descriptors: Electronic Publishing, Web Sites, Usability, Blended Learning
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Mork, Sonja M. – Interactive Learning Environments, 2011
Information and communication technology (ICT) is a natural part of most people's everyday life, and has also been introduced in schools. Previous studies have tended to focus on issues related to competency of teachers and lack of computer technology in schools. Focus now seems to be moving towards studies that help us understand how ICT may be…
Descriptors: Foreign Countries, Electronic Learning, Computer Assisted Instruction, Animation
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Severance, Charles; Hardin, Joseph; Whyte, Anthony – Interactive Learning Environments, 2008
Current Virtual Learning Environments (VLEs) are focused very much on meeting the needs of the institution in providing a basic, common technology platform for teaching and learning. However monolithic VLEs are too hard to customize at the individual user level, and evolve far too slowly to meet teaching and learning of users who want their…
Descriptors: Computer Software, Educational Environment, Internet
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Girvan, C.; Savage, T. – Interactive Learning Environments, 2012
The combination of features in virtual worlds provides an opportunity to implement and research unique learning experiences. With increasing interest and activity from the educational research community, exploring virtual worlds for teaching and learning, there is a need to identify and understand the ethical implications of conducting research in…
Descriptors: Educational Research, Ethics, Virtual Classrooms, Learning Experience
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Ng, Connie Siew Ling; Cheung, Wing Sum; Hew, Khe Foon – Interactive Learning Environments, 2010
Solving ill-structured problems is regarded as an important learning outcome in education as it allows learners to apply theories learnt into real practice. An asynchronous online discussion, with extended time for reflection, is an appropriate learning environment to engage learners in solving ill-structured problems. However, scaffolds may be…
Descriptors: Graduate Students, Sentences, Computer Mediated Communication, Problem Solving
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Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
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Palmer, Stuart; Holt, Dale – Interactive Learning Environments, 2010
In 2003, Deakin University implemented a centralised learning management system (LMS) under the banner of Deakin Studies Online (DSO), as well as implementing policies requiring all its units of study to have at least a basic online presence from 2004. Given the scope of the university's commitment to online education, it was considered essential…
Descriptors: Electronic Learning, Units of Study, Student Attitudes, Online Courses
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Filippidis, Stavros K.; Tsoukalas, Ioannis A. – Interactive Learning Environments, 2009
An adaptive educational system that uses adaptive presentation is presented. In this system fragments of different images present the same content and the system can choose the one most relevant to the user based on the sequential-global dimension of Felder-Silverman's learning style theory. In order to retrieve the learning style of each student…
Descriptors: Cognitive Style, Questionnaires, Instructional Materials, Statistical Analysis
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