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Gila Kurtz; Dan Kohen-Vacs – Interactive Learning Environments, 2024
Humanoid robotics is an emerging field striving to deploy technological devices capable of resembling and mimicking the human form. Primarily, the capability of human-like robots to interact with people has proved to be contributory in areas such as education and caretaking, but less so in adult training. In this study, we outline the design and…
Descriptors: Robotics, Technology Uses in Education, Teamwork, Training
Jr Emerson Rogério de Oliveira; Adriano Pasqualotti – Interactive Learning Environments, 2024
E-learning is the direct result of the integration between technology and education. The lifelong learning process for older people should consider employing e-learning activities. The objective of this work was to identify the pedagogical processes involved in e-learning activities in learning environments used by elderly people. The literature…
Descriptors: Older Adults, Electronic Learning, Technology Uses in Education, Access to Education
Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
Dongyu Yu; Xing Yao; Kaidi Yu; Dandan Du; Jinyi Zhi; Chunhui Jing – Interactive Learning Environments, 2024
The objective of this study was to determine the differential effects of the presentation position of the augmented reality--head worn display (AR-HWD) interface and the audiovisual-dominant multimodal learning material on learning performance and cognitive load across different learning tasks in training for high-speed train driving. We selected…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Peripherals, Computer Interfaces
Gu, Jia – Interactive Learning Environments, 2016
This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…
Descriptors: Web 2.0 Technologies, Workplace Learning, Adult Learning, Learning Processes
Skerlavaj, M.; Dimovski, V.; Mrvar, A.; Pahor, M. – Interactive Learning Environments, 2010
Organizational learning contributes to organizational performance. One research question that remains inadequately explained is how learning occurs. Can it be explained by using the acquisition or participation perspectives? Or is there a need for some other view? This paper suggests that learning networks form an important learning environment…
Descriptors: Network Analysis, Social Networks, Computer Software, Business
Lofstrom, Erika; Nevgi, Anne – Interactive Learning Environments, 2008
This article focuses on how the teachers' pedagogical awareness is displayed and shaped while they learn to use information and communication technology (ICT) in their teaching and the aim here is to increase our understanding of university teachers as learners and as developers of their pedagogical awareness. The pedagogical awareness of teachers…
Descriptors: Pedagogical Content Knowledge, College Faculty, Educational Technology, Electronic Publishing