Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Case Studies | 4 |
Simulated Environment | 4 |
Computer Simulation | 3 |
Educational Technology | 3 |
Foreign Countries | 2 |
Observation | 2 |
Asperger Syndrome | 1 |
Attention Deficit… | 1 |
Autism | 1 |
Best Practices | 1 |
Children | 1 |
More ▼ |
Source
Interactive Learning… | 4 |
Author
Alberdi, Mikel | 1 |
Benito, Manuel | 1 |
Casquero, Oskar | 1 |
Falconer, L. | 1 |
Heikes, E. J. | 1 |
Ke, Fengfeng | 1 |
Lee, Sungwoong | 1 |
Mayrath, M. C. | 1 |
Ovelar, Ramón | 1 |
Romo, Jesús | 1 |
Savin-Baden, M. | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Audience
Location
Spain | 1 |
Texas | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
Ke, Fengfeng; Lee, Sungwoong – Interactive Learning Environments, 2016
This exploratory case study examined the process and potential impact of collaborative architectural design and construction in an OpenSimulator-based virtual reality (VR) on the social skills development of children with high-functioning autism (HFA). Two children with a formal medical diagnosis of HFA and one typically developing peer, aged…
Descriptors: Case Studies, Children, Skill Development, Social Behavior
Casquero, Oskar; Ovelar, Ramón; Romo, Jesús; Benito, Manuel; Alberdi, Mikel – Interactive Learning Environments, 2016
The main objective of this paper is to analyse the effect of the affordances of a virtual learning environment and a personal learning environment (PLE) in the configuration of the students' personal networks in a higher education context. The results are discussed in light of the adaptation of the students to the learning network made up by two…
Descriptors: Case Studies, Higher Education, Educational Technology, Technology Uses in Education
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment