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Med Nadjib Kouahla; Adil Boughida; Imed Chebata; Zohra Mehenaoui; Yacine Lafifi – Interactive Learning Environments, 2023
In e-learning environments, several activities are offered to learners, including learning and assessment activities. During these activities, the learner may encounter difficulties, such as blocking situations or lack of motivation. This paper presents a new approach to detect these difficulties based on the learner's emotional states and…
Descriptors: Psychological Patterns, Cognitive Processes, Electronic Learning, Emotional Response
Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
Lin, Hota Chia-Sheng; Yu, Shih-Jou; Sun, Jerry Chih-Yuan; Jong, Morris Siu Yung – Interactive Learning Environments, 2021
This study aimed to investigate differences in students' situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based…
Descriptors: College Students, Library Instruction, Student Interests, Cognitive Processes
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games