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Showing 1 to 15 of 23 results Save | Export
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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
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Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
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Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
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J. Pablo Rosas Baldazo; Yasmín Á. Ríos-Solís; Romeo Sánchez Nigenda – Interactive Learning Environments, 2024
Learning path generation involves the computation of learning trajectories to personalize academic instruction to prevent school problems. The Educational Planning Problem (EPP) considers generating personalized learning paths by scheduling activities that satisfy expected grades while minimizing plans makespan. In this work, we propose two…
Descriptors: Study Habits, Scheduling, Time Management, Computer Software
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O. S. Adewale; O. C. Agbonifo; E. O. Ibam; A. I. Makinde; O. K. Boyinbode; B. A. Ojokoh; O. Olabode; M. S. Omirin; S. O. Olatunji – Interactive Learning Environments, 2024
With the advent of technological advancement in learning, such as context-awareness, ubiquity and personalisation, various innovations in teaching and learning have led to improved learning. This research paper aims to develop a system that supports personalised learning through adaptive content, adaptive learning path and context awareness to…
Descriptors: Cognitive Style, Individualized Instruction, Learning Processes, Preferences
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Troussas, Christos; Giannakas, Filippos; Sgouropoulou, Cleo; Voyiatzis, Ioannis – Interactive Learning Environments, 2023
Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, is an important issue of increasing interest. In this context, this paper presents a framework…
Descriptors: Computer Assisted Instruction, Cognitive Style, Cooperative Learning, Models
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Yousaf, Yousra; Shoaib, Muhammad; Hassan, Muhammad Awais; Habiba, Ume – Interactive Learning Environments, 2023
Learning trend has been shifted from a conventional way to a digital way in the form of E-learning, but it faces a high dropout ratio. Lack of engagement is one of the primary factors reported for this issue as the same type of course content is presented to learners despite their different background, knowledge and learning styles. Different…
Descriptors: Intelligent Tutoring Systems, Cognitive Style, Learner Engagement, Academic Achievement
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Li, Chun; Mu, Xiaolin; Tan, Yuanyuan; Gu, Chuanhua; Hu, Bi Ying; Fan, Cuiying – Interactive Learning Environments, 2023
Much research on brainstorming has found that the power of a team can stimulate individual creativity, and that this influence is more prominent in computer-mediated online interactions. However, creativity appears to depend on the outcome of combining certain environmental factors with certain kinds of Individual characteristics. Two experiments…
Descriptors: Brainstorming, Cues, Environmental Influences, Creativity
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Vui-Yee Koon – Interactive Learning Environments, 2023
Scientific research on mobile learning and its implications on humanistic education has grown tremendously. Within the context of an overview of its forerunners (i.e. educational technology) and critical characteristics concerning the humanistic perspective in education, bibliometric findings on mobile learning publications in humanistic education…
Descriptors: Journal Articles, Electronic Learning, Humanistic Education, Bibliometrics
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Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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Chen, Mei-Rong Alice; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
English speaking is a challenging learning objective for EFL (English as Foreign Language) learners owing to the lack of practicing environments. In this study, Interactive Spherical Video-based Virtual Reality (ISVVR) was adopted as the learning mode to provide realistic sociocultural contexts for English speaking. In addition, an experiment was…
Descriptors: English (Second Language), Educational Technology, Computer Simulation, Program Effectiveness
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Hassan, Muhammad Awais; Habiba, Ume; Majeed, Fiaz; Shoaib, Muhammad – Interactive Learning Environments, 2021
With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms are experiencing a significant drop-out ratio. One of the primary reasons for this problem is the lack of motivation among the learners because of the similar learning experience provided to them despite their…
Descriptors: Game Based Learning, Electronic Learning, Cooperative Learning, Integrated Learning Systems
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Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
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Ozaydin Ozkara, Betul; Cakir, Hasan – Interactive Learning Environments, 2018
The purpose of this study is to uncover factors that affect participation in online classes from the student's perspective. Interest in the online environment has been increasing and renders the opinions of students participating in online courses more important since the opinions of students in this environment are closely related to interaction.…
Descriptors: Online Courses, Student Attitudes, Interaction, Psychological Patterns
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