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O. S. Adewale; O. C. Agbonifo; E. O. Ibam; A. I. Makinde; O. K. Boyinbode; B. A. Ojokoh; O. Olabode; M. S. Omirin; S. O. Olatunji – Interactive Learning Environments, 2024
With the advent of technological advancement in learning, such as context-awareness, ubiquity and personalisation, various innovations in teaching and learning have led to improved learning. This research paper aims to develop a system that supports personalised learning through adaptive content, adaptive learning path and context awareness to…
Descriptors: Cognitive Style, Individualized Instruction, Learning Processes, Preferences
Huijin Lu; Xiaojun Zhang – Interactive Learning Environments, 2024
The formulation of a sense of community (SOC) among students has received significant attention in the literature in recent years. However, digitally enhanced learning and COVID-19 have amplified the challenges vis-à-vis connecting students and making them feel involved and recognized in virtual learning ecologies for higher educational…
Descriptors: Sense of Community, Blended Learning, Electronic Learning, Educational Environment
Costley, Jamie; Lange, Christopher – Interactive Learning Environments, 2023
The use of e-learning personalization allows learners to control their learning by choosing which content to process and how to process it. In order to explain the processes that occur when students use e-learning personalization, this study looks at how it interacts with two other variables: sequencing and fading, a scaffolding technique where…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Processes, Difficulty Level
Bo Jiang; Yuang Wei; Meijun Gu; Chengjiu Yin – Interactive Learning Environments, 2024
The purpose of this study is to explore students' backtracking patterns in using a digital textbook, reveal the relationship between backtracking behaviors and academic performance as well as learning styles. This study was carried out for 2 semesters on 102 university students and they are required to use a digital textbook system called DITeL to…
Descriptors: Student Behavior, Electronic Learning, Electronic Publishing, Textbooks
Tlili, Ahmed; Wang, Huanhuan; Gao, Bojun; Shi, Yihong; Zhiying, Nian; Looi, Chee-Kit; Huang, Ronghuai – Interactive Learning Environments, 2023
Online and open learning has recently been made prevalent in many regions in order to mitigate educational inequality and to enhance students' learning experiences and outcomes. Previous studies showed that students perform differently in the learning process, where cultural differences matter. However, little is known about how cultural…
Descriptors: Diversity, Cultural Differences, Behavior Patterns, Electronic Learning
Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study aimed to investigate the influence of higher education students' motivation, learning self-efficacy, and self-monitoring on learning engagement in online learning environments. Inviting participants from Taiwan's higher education institutions, a total of 354 students (144 male and 210 female) from different years and fields completed an…
Descriptors: Learner Engagement, Electronic Learning, Foreign Countries, Student Motivation
Gui, Hun-Chuen; Wong, Shirly Siew-Ling; Zaini, Afzan Ahmad; Goh, Nurakmal Abdullah – Interactive Learning Environments, 2023
The onslaught of COVID-19 has fundamentally upended the landscape of learning in universities. Learners from diverse backgrounds were abruptly forced into the sphere of online learning. Therefore, question arises whether learners from different backgrounds or learners' characteristics, together with their learning environment, would impact the…
Descriptors: Electronic Learning, COVID-19, Pandemics, Student Characteristics
Maimaiti, Gulipari; Jia, Chengyuan; Hew, Khe Foon – Interactive Learning Environments, 2023
The COVID-19 pandemic has forced many educators and students to embrace a "new normal" in learning that relies on online-learning approaches to alleviate the disruptions caused by the outbreak. In this context, the use of Web-based videoconferencing supported online lessons (WVCOL) has been offered as a solution to provide a learning…
Descriptors: Learner Engagement, Web Based Instruction, Videoconferencing, Electronic Learning
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Guomin Chen; Pengrun Chen; Ying Wang; Nan Zhu – Interactive Learning Environments, 2024
The paper describes the research of causal relationships between the factors of technological, organizational, environmental, and personal contexts and their influence on the development of learning intentions in potential students. Its purpose was to develop a mechanism for designing a public online educational resource platform based on the…
Descriptors: MOOCs, Electronic Learning, Design, Technology Uses in Education
Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
Halvoník, Dominik; Kapusta, Jozef; Munk, Michal – Interactive Learning Environments, 2023
The main aim of this paper is to present results of an experimental test focused on the validity and effectiveness of composed methodology aimed at increasing the student's attention in Virtual Learning Environment. Areas of presented methodology which were subject of our research is students behavior during learning. The behavioral part of…
Descriptors: Electronic Learning, Time on Task, Learning Management Systems, Attention
Kosar, Gülten – Interactive Learning Environments, 2023
The improvement in critical reading skills (CRSs) plays a central part in college students' academic achievement, in the realization of which online collaborative learning (OCL) could perform a prominent role. This mixed-methods case study sets out to examine the influence of OCL on college students' CRSs due to the lack of research into it in the…
Descriptors: Electronic Learning, Cooperative Learning, College Students, Critical Reading